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Participants are presented with a series of numbers and must recall them by typing them into a box. The amount of numbers will increase, making the task harder and harder until we can measure the maximum amount of numbers a participant can remember.
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A demo based on the Posner Cueing Effect.
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A demo based on the Lexical Decision Task. Participants judge if words are real words or non words as fast and accurately as possible.
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A basic demo of a psychophysics staircase, using orientation discrimination.
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In this task participants are required to respond to all letter stimuli except from letter X (by pressing space). This task is based on Conners (2000) Continuous Performance Test.
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unchosen_mf_mb_learning part1
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First one to introduce Wason - version with wason first (W1)
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B52 Club là một trong những cổng game bài đình đám và được yêu thích nhất hiện nay. Với đa dạng các trò chơi và tính năng hấp dẫn, B52Club đã thu hút được hàng ngàn người chơi tham gia và trở thành điểm đến lý tưởng cho khách hàng.
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A test of working memory, participants see a series of numbers and must remember if this number is the same as the Nth previously.
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A demo based on the Glasgow Face Matching task. Used in the study of face perception.
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A basic mental rotation task.
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A demo based on The Attention Network Task (Fan et al. 2002).
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Open Source Anticipated Response Inhibition (OSARI)
Adapted for use online
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W5pt1 but with scale response from exp8
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The Choice Reaction Time Task (Deary & Liewald, 2011)
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An example of a visual search task. Participants must search for the letter T amongst distractor letters.