experimento_bonito.py 28.2 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
This experiment was created using PsychoPy3 Experiment Builder (v2021.2.0),
    on Julio 26, 2021, at 14:19
If you publish work using this script the most relevant publication is:

    Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019) 
        PsychoPy2: Experiments in behavior made easy Behav Res 51: 195. 
        https://doi.org/10.3758/s13428-018-01193-y

"""

from __future__ import absolute_import, division

from psychopy import locale_setup
from psychopy import prefs
from psychopy import sound, gui, visual, core, data, event, logging, clock, colors
from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
                                STOPPED, FINISHED, PRESSED, RELEASED, FOREVER)

import numpy as np  # whole numpy lib is available, prepend 'np.'
from numpy import (sin, cos, tan, log, log10, pi, average,
                   sqrt, std, deg2rad, rad2deg, linspace, asarray)
from numpy.random import random, randint, normal, shuffle, choice as randchoice
import os  # handy system and path functions
import sys  # to get file system encoding

from psychopy.hardware import keyboard



# Ensure that relative paths start from the same directory as this script
_thisDir = os.path.dirname(os.path.abspath(__file__))
os.chdir(_thisDir)

# Store info about the experiment session
psychopyVersion = '2021.2.0'
expName = 'cosa random'  # from the Builder filename that created this script
expInfo = {'gender (m/f)': 'f', 'age': '', 'participant': ''}
dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
if dlg.OK == False:
    core.quit()  # user pressed cancel
expInfo['date'] = data.getDateStr()  # add a simple timestamp
expInfo['expName'] = expName
expInfo['psychopyVersion'] = psychopyVersion

# Data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
filename = _thisDir + os.sep + u'data' + os.sep + '%s_%s' %(expInfo['participant'], expInfo['date'])

# An ExperimentHandler isn't essential but helps with data saving
thisExp = data.ExperimentHandler(name=expName, version='',
    extraInfo=expInfo, runtimeInfo=None,
    originPath='C:\\Users\\HP\\Downloads\\onlinematerials\\onlineMaterials\\2 - first experiment\\stroop\\experimento bonito.py',
    savePickle=True, saveWideText=True,
    dataFileName=filename)
# save a log file for detail verbose info
logFile = logging.LogFile(filename+'.log', level=logging.EXP)
logging.console.setLevel(logging.WARNING)  # this outputs to the screen, not a file

endExpNow = False  # flag for 'escape' or other condition => quit the exp
frameTolerance = 0.001  # how close to onset before 'same' frame

# Start Code - component code to be run after the window creation

# Setup the Window
win = visual.Window(
    size=[1366, 768], fullscr=True, screen=0, 
    winType='pyglet', allowGUI=False, allowStencil=False,
    monitor='testMonitor', color=[1.0000, 0.9216, 0.8667], colorSpace='rgb',
    blendMode='avg', useFBO=True, 
    units='norm')
# store frame rate of monitor if we can measure it
expInfo['frameRate'] = win.getActualFrameRate()
if expInfo['frameRate'] != None:
    frameDur = 1.0 / round(expInfo['frameRate'])
else:
    frameDur = 1.0 / 60.0  # could not measure, so guess

# Setup eyetracking
ioDevice = ioConfig = ioSession = ioServer = eyetracker = None

# create a default keyboard (e.g. to check for escape)
defaultKeyboard = keyboard.Keyboard()

# Initialize components for Routine "instruct"
instructClock = core.Clock()
instrText = visual.TextStim(win=win, name='instrText',
    text='¿Listo (a) para el ejercicio?\nA continuación verás una serie de sílabas. Estas apareceran cada 5 segundos. Intenta recordarlas lo más que puedas, luego se te pedirá escribir las que recuerdes.\n\nPresiona espacio para continuar\n(Esc para salir del ejercicio)',
    font='Arial',
    pos=[0, 0], height=0.1, wrapWidth=None, ori=0, 
    color=(0.2941, -0.6706, -0.6706), colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
ready = keyboard.Keyboard()

# Initialize components for Routine "trial"
trialClock = core.Clock()
stim = visual.TextStim(win=win, name='stim',
    text='',
    font='Arial',
    pos=[0, 0], height=0.2, wrapWidth=None, ori=0, 
    color='white', colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
text = visual.TextStim(win=win, name='text',
    text='',
    font='Open Sans',
    pos=(0, 0), height=0.2, wrapWidth=None, ori=0.0, 
    color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None, 
    languageStyle='LTR',
    depth=-1.0);
text_2 = visual.TextStim(win=win, name='text_2',
    text='',
    font='Open Sans',
    pos=(0, 0), height=0.2, wrapWidth=None, ori=0.0, 
    color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None, 
    languageStyle='LTR',
    depth=-2.0);
text_3 = visual.TextStim(win=win, name='text_3',
    text='',
    font='Open Sans',
    pos=(0, 0), height=0.2, wrapWidth=None, ori=0.0, 
    color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb', opacity=None, 
    languageStyle='LTR',
    depth=-3.0);

# Initialize components for Routine "RPTA"
RPTAClock = core.Clock()
textbox = visual.TextBox2(
     win, text='', font='Open Sans',
     pos=(0, 0),     letterHeight=0.05,
     size=(None, None), borderWidth=2.0,
     color=[-1.0000, -1.0000, -1.0000], colorSpace='rgb',
     opacity=None,
     bold=False, italic=False,
     lineSpacing=1.0,
     padding=0.0,
     anchor='center',
     fillColor=None, borderColor=None,
     flipHoriz=False, flipVert=False,
     editable=True,
     name='textbox',
     autoLog=True,
)
button = visual.ButtonStim(win, 
    text='Haz click aqui para continuar', font='Arvo',
    pos=(0, -.4),
    letterHeight=0.05,
    size=None, borderWidth=0.0,
    fillColor='darkgrey', borderColor=None,
    color='white', colorSpace='rgb',
    opacity=None,
    bold=True, italic=False,
    padding=None,
    anchor='center',
    name='button'
)
button.buttonClock = core.Clock()
mouse = event.Mouse(win=win)
x, y = [None, None]
mouse.mouseClock = core.Clock()

# Initialize components for Routine "thanks"
thanksClock = core.Clock()
thanksText = visual.TextStim(win=win, name='thanksText',
    text='Este es el fin del experimento\n\n¡Gracias!',
    font='arial',
    pos=[0, 0], height=0.3, wrapWidth=None, ori=0, 
    color=(0.7255, -0.8431, -0.5294), colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Create some handy timers
globalClock = core.Clock()  # to track the time since experiment started
routineTimer = core.CountdownTimer()  # to track time remaining of each (non-slip) routine 

# ------Prepare to start Routine "instruct"-------
continueRoutine = True
# update component parameters for each repeat
ready.keys = []
ready.rt = []
_ready_allKeys = []
# keep track of which components have finished
instructComponents = [instrText, ready]
for thisComponent in instructComponents:
    thisComponent.tStart = None
    thisComponent.tStop = None
    thisComponent.tStartRefresh = None
    thisComponent.tStopRefresh = None
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
instructClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
frameN = -1

# -------Run Routine "instruct"-------
while continueRoutine:
    # get current time
    t = instructClock.getTime()
    tThisFlip = win.getFutureFlipTime(clock=instructClock)
    tThisFlipGlobal = win.getFutureFlipTime(clock=None)
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *instrText* updates
    if instrText.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
        # keep track of start time/frame for later
        instrText.frameNStart = frameN  # exact frame index
        instrText.tStart = t  # local t and not account for scr refresh
        instrText.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(instrText, 'tStartRefresh')  # time at next scr refresh
        instrText.setAutoDraw(True)
    
    # *ready* updates
    waitOnFlip = False
    if ready.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
        # keep track of start time/frame for later
        ready.frameNStart = frameN  # exact frame index
        ready.tStart = t  # local t and not account for scr refresh
        ready.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(ready, 'tStartRefresh')  # time at next scr refresh
        ready.status = STARTED
        # keyboard checking is just starting
        waitOnFlip = True
        win.callOnFlip(ready.clock.reset)  # t=0 on next screen flip
        win.callOnFlip(ready.clearEvents, eventType='keyboard')  # clear events on next screen flip
    if ready.status == STARTED and not waitOnFlip:
        theseKeys = ready.getKeys(keyList=None, waitRelease=False)
        _ready_allKeys.extend(theseKeys)
        if len(_ready_allKeys):
            ready.keys = _ready_allKeys[-1].name  # just the last key pressed
            ready.rt = _ready_allKeys[-1].rt
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in instructComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "instruct"-------
for thisComponent in instructComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
thisExp.addData('instrText.started', instrText.tStartRefresh)
thisExp.addData('instrText.stopped', instrText.tStopRefresh)
# the Routine "instruct" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
trials = data.TrialHandler(nReps=1.0, method='fullRandom', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('conditions random.xlsx'),
    seed=None, name='trials')
thisExp.addLoop(trials)  # add the loop to the experiment
thisTrial = trials.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
if thisTrial != None:
    for paramName in thisTrial:
        exec('{} = thisTrial[paramName]'.format(paramName))

for thisTrial in trials:
    currentLoop = trials
    # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
    if thisTrial != None:
        for paramName in thisTrial:
            exec('{} = thisTrial[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "trial"-------
    continueRoutine = True
    routineTimer.add(20.000000)
    # update component parameters for each repeat
    stim.setColor([-1.0000, -1.0000, -1.0000], colorSpace='rgb')
    stim.setText(word)
    text.setText(word1
)
    text_2.setText(word2)
    text_3.setText(word3)
    # keep track of which components have finished
    trialComponents = [stim, text, text_2, text_3]
    for thisComponent in trialComponents:
        thisComponent.tStart = None
        thisComponent.tStop = None
        thisComponent.tStartRefresh = None
        thisComponent.tStopRefresh = None
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    # reset timers
    t = 0
    _timeToFirstFrame = win.getFutureFlipTime(clock="now")
    trialClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
    frameN = -1
    
    # -------Run Routine "trial"-------
    while continueRoutine and routineTimer.getTime() > 0:
        # get current time
        t = trialClock.getTime()
        tThisFlip = win.getFutureFlipTime(clock=trialClock)
        tThisFlipGlobal = win.getFutureFlipTime(clock=None)
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *stim* updates
        if stim.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            stim.frameNStart = frameN  # exact frame index
            stim.tStart = t  # local t and not account for scr refresh
            stim.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(stim, 'tStartRefresh')  # time at next scr refresh
            stim.setAutoDraw(True)
        if stim.status == STARTED:
            # is it time to stop? (based on global clock, using actual start)
            if tThisFlipGlobal > stim.tStartRefresh + 5-frameTolerance:
                # keep track of stop time/frame for later
                stim.tStop = t  # not accounting for scr refresh
                stim.frameNStop = frameN  # exact frame index
                win.timeOnFlip(stim, 'tStopRefresh')  # time at next scr refresh
                stim.setAutoDraw(False)
        
        # *text* updates
        if text.status == NOT_STARTED and tThisFlip >= 5.0-frameTolerance:
            # keep track of start time/frame for later
            text.frameNStart = frameN  # exact frame index
            text.tStart = t  # local t and not account for scr refresh
            text.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(text, 'tStartRefresh')  # time at next scr refresh
            text.setAutoDraw(True)
        if text.status == STARTED:
            # is it time to stop? (based on global clock, using actual start)
            if tThisFlipGlobal > text.tStartRefresh + 5.0-frameTolerance:
                # keep track of stop time/frame for later
                text.tStop = t  # not accounting for scr refresh
                text.frameNStop = frameN  # exact frame index
                win.timeOnFlip(text, 'tStopRefresh')  # time at next scr refresh
                text.setAutoDraw(False)
        
        # *text_2* updates
        if text_2.status == NOT_STARTED and tThisFlip >= 10.0-frameTolerance:
            # keep track of start time/frame for later
            text_2.frameNStart = frameN  # exact frame index
            text_2.tStart = t  # local t and not account for scr refresh
            text_2.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(text_2, 'tStartRefresh')  # time at next scr refresh
            text_2.setAutoDraw(True)
        if text_2.status == STARTED:
            # is it time to stop? (based on global clock, using actual start)
            if tThisFlipGlobal > text_2.tStartRefresh + 5.0-frameTolerance:
                # keep track of stop time/frame for later
                text_2.tStop = t  # not accounting for scr refresh
                text_2.frameNStop = frameN  # exact frame index
                win.timeOnFlip(text_2, 'tStopRefresh')  # time at next scr refresh
                text_2.setAutoDraw(False)
        
        # *text_3* updates
        if text_3.status == NOT_STARTED and tThisFlip >= 15.0-frameTolerance:
            # keep track of start time/frame for later
            text_3.frameNStart = frameN  # exact frame index
            text_3.tStart = t  # local t and not account for scr refresh
            text_3.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(text_3, 'tStartRefresh')  # time at next scr refresh
            text_3.setAutoDraw(True)
        if text_3.status == STARTED:
            # is it time to stop? (based on global clock, using actual start)
            if tThisFlipGlobal > text_3.tStartRefresh + 5.0-frameTolerance:
                # keep track of stop time/frame for later
                text_3.tStop = t  # not accounting for scr refresh
                text_3.frameNStop = frameN  # exact frame index
                win.timeOnFlip(text_3, 'tStopRefresh')  # time at next scr refresh
                text_3.setAutoDraw(False)
        
        # check for quit (typically the Esc key)
        if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in trialComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "trial"-------
    for thisComponent in trialComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    trials.addData('stim.started', stim.tStartRefresh)
    trials.addData('stim.stopped', stim.tStopRefresh)
    trials.addData('text.started', text.tStartRefresh)
    trials.addData('text.stopped', text.tStopRefresh)
    trials.addData('text_2.started', text_2.tStartRefresh)
    trials.addData('text_2.stopped', text_2.tStopRefresh)
    trials.addData('text_3.started', text_3.tStartRefresh)
    trials.addData('text_3.stopped', text_3.tStopRefresh)
    
    # ------Prepare to start Routine "RPTA"-------
    continueRoutine = True
    # update component parameters for each repeat
    textbox.reset()
    textbox.setText('Escribe aquí las sílabas que recuerdes separadas por una coma')
    # setup some python lists for storing info about the mouse
    mouse.clicked_name = []
    gotValidClick = False  # until a click is received
    # keep track of which components have finished
    RPTAComponents = [textbox, button, mouse]
    for thisComponent in RPTAComponents:
        thisComponent.tStart = None
        thisComponent.tStop = None
        thisComponent.tStartRefresh = None
        thisComponent.tStopRefresh = None
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    # reset timers
    t = 0
    _timeToFirstFrame = win.getFutureFlipTime(clock="now")
    RPTAClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
    frameN = -1
    
    # -------Run Routine "RPTA"-------
    while continueRoutine:
        # get current time
        t = RPTAClock.getTime()
        tThisFlip = win.getFutureFlipTime(clock=RPTAClock)
        tThisFlipGlobal = win.getFutureFlipTime(clock=None)
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *textbox* updates
        if textbox.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            textbox.frameNStart = frameN  # exact frame index
            textbox.tStart = t  # local t and not account for scr refresh
            textbox.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(textbox, 'tStartRefresh')  # time at next scr refresh
            textbox.setAutoDraw(True)
        
        # *button* updates
        if button.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
            # keep track of start time/frame for later
            button.frameNStart = frameN  # exact frame index
            button.tStart = t  # local t and not account for scr refresh
            button.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(button, 'tStartRefresh')  # time at next scr refresh
            button.setAutoDraw(True)
        if button.status == STARTED:
            # check whether button has been pressed
            if button.isClicked:
                if not button.wasClicked:
                    button.timesOn.append(button.buttonClock.getTime()) # store time of first click
                    button.timesOff.append(button.buttonClock.getTime()) # store time clicked until
                else:
                    button.timesOff[-1] = button.buttonClock.getTime() # update time clicked until
                if not button.wasClicked:
                    continueRoutine = False  # end routine when button is clicked
                    None
                button.wasClicked = True  # if button is still clicked next frame, it is not a new click
            else:
                button.wasClicked = False  # if button is clicked next frame, it is a new click
        else:
            button.buttonClock.reset() # keep clock at 0 if button hasn't started / has finished
            button.wasClicked = False  # if button is clicked next frame, it is a new click
        # *mouse* updates
        if mouse.status == NOT_STARTED and t >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            mouse.frameNStart = frameN  # exact frame index
            mouse.tStart = t  # local t and not account for scr refresh
            mouse.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(mouse, 'tStartRefresh')  # time at next scr refresh
            mouse.status = STARTED
            mouse.mouseClock.reset()
            prevButtonState = mouse.getPressed()  # if button is down already this ISN'T a new click
        if mouse.status == STARTED:  # only update if started and not finished!
            buttons = mouse.getPressed()
            if buttons != prevButtonState:  # button state changed?
                prevButtonState = buttons
                if sum(buttons) > 0:  # state changed to a new click
                    # check if the mouse was inside our 'clickable' objects
                    gotValidClick = False
                    try:
                        iter(button)
                        clickableList = button
                    except:
                        clickableList = [button]
                    for obj in clickableList:
                        if obj.contains(mouse):
                            gotValidClick = True
                            mouse.clicked_name.append(obj.name)
                    if gotValidClick:  # abort routine on response
                        continueRoutine = False
        
        # check for quit (typically the Esc key)
        if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in RPTAComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "RPTA"-------
    for thisComponent in RPTAComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    trials.addData('textbox.text',textbox.text)
    trials.addData('textbox.started', textbox.tStartRefresh)
    trials.addData('textbox.stopped', textbox.tStopRefresh)
    trials.addData('button.started', button.tStartRefresh)
    trials.addData('button.stopped', button.tStopRefresh)
    trials.addData('button.numClicks', button.numClicks)
    if button.numClicks:
       trials.addData('button.timesOn', button.timesOn)
       trials.addData('button.timesOff', button.timesOff)
    else:
       trials.addData('button.timesOn', "")
       trials.addData('button.timesOff', "")
    # store data for trials (TrialHandler)
    x, y = mouse.getPos()
    buttons = mouse.getPressed()
    if sum(buttons):
        # check if the mouse was inside our 'clickable' objects
        gotValidClick = False
        try:
            iter(button)
            clickableList = button
        except:
            clickableList = [button]
        for obj in clickableList:
            if obj.contains(mouse):
                gotValidClick = True
                mouse.clicked_name.append(obj.name)
    trials.addData('mouse.x', x)
    trials.addData('mouse.y', y)
    trials.addData('mouse.leftButton', buttons[0])
    trials.addData('mouse.midButton', buttons[1])
    trials.addData('mouse.rightButton', buttons[2])
    if len(mouse.clicked_name):
        trials.addData('mouse.clicked_name', mouse.clicked_name[0])
    trials.addData('mouse.started', mouse.tStart)
    trials.addData('mouse.stopped', mouse.tStop)
    # the Routine "RPTA" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
    thisExp.nextEntry()
    
# completed 1.0 repeats of 'trials'


# ------Prepare to start Routine "thanks"-------
continueRoutine = True
routineTimer.add(2.000000)
# update component parameters for each repeat
# keep track of which components have finished
thanksComponents = [thanksText]
for thisComponent in thanksComponents:
    thisComponent.tStart = None
    thisComponent.tStop = None
    thisComponent.tStartRefresh = None
    thisComponent.tStopRefresh = None
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
thanksClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
frameN = -1

# -------Run Routine "thanks"-------
while continueRoutine and routineTimer.getTime() > 0:
    # get current time
    t = thanksClock.getTime()
    tThisFlip = win.getFutureFlipTime(clock=thanksClock)
    tThisFlipGlobal = win.getFutureFlipTime(clock=None)
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *thanksText* updates
    if thanksText.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        thanksText.frameNStart = frameN  # exact frame index
        thanksText.tStart = t  # local t and not account for scr refresh
        thanksText.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(thanksText, 'tStartRefresh')  # time at next scr refresh
        thanksText.setAutoDraw(True)
    if thanksText.status == STARTED:
        # is it time to stop? (based on global clock, using actual start)
        if tThisFlipGlobal > thanksText.tStartRefresh + 2.0-frameTolerance:
            # keep track of stop time/frame for later
            thanksText.tStop = t  # not accounting for scr refresh
            thanksText.frameNStop = frameN  # exact frame index
            win.timeOnFlip(thanksText, 'tStopRefresh')  # time at next scr refresh
            thanksText.setAutoDraw(False)
    
    # check for quit (typically the Esc key)
    if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in thanksComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "thanks"-------
for thisComponent in thanksComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
thisExp.addData('thanksText.started', thanksText.tStartRefresh)
thisExp.addData('thanksText.stopped', thanksText.tStopRefresh)

# Flip one final time so any remaining win.callOnFlip() 
# and win.timeOnFlip() tasks get executed before quitting
win.flip()

# these shouldn't be strictly necessary (should auto-save)
thisExp.saveAsWideText(filename+'.csv', delim='auto')
thisExp.saveAsPickle(filename)
logging.flush()
# make sure everything is closed down
thisExp.abort()  # or data files will save again on exit
win.close()
core.quit()