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Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.
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This is a simple simon task with arrows
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Emotional Stoop task for mobile devices. Originally written for PSYC5008 at Oxford Brookes University.
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There are two calibration routines in this demo:
ScreenScale (Morys-Carter, 2021) and a version of a Virtual Chinrest based on Li et al. (2020) -
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Welcome to the Facial Emotion Detection Task. To maintain your anonymity do not enter your real name below.
The task may take up to 5 minutes to load. Your patience is appreciated.
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IOWA Gambling Task (IGT) 4 Choices (2 Bad Deck-A&B, 2 Good Deck, C&D) For Gains/Losses conditions: GainLosConds.xlsx
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This experiment demonstrates a method to choose one routine out of two options randomly.
If you have two different experiments in the same project, you can choose which one will be randomly selected.
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Series of cognitive tests including: Verbal Fluency, Semantic Judgment Task, Forward Flow, Alternative Uses Task, Cattell, Demographics