Explore projects
-
Updated
-
In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
Updated -
Please Cite: Bölling, L., 2022-01-14. HTML Instructions for Online-Experiments in PsychoPy [Computer software]. Pavlovia. https://gitlab.pavlovia.org/luke.boelling/htmlinstructionsdemo.
Topics: LB_ContributionUpdated -
In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
Updated -
Dot-probe task with nicotine images, the following project includes two type of nicotine stimuli: primary stimuli and secondary stimuli, each one containing a total of 12 pair of images repeated 4 times in a random way (48 trials per stimuli type). Between the primary and secondary stimuli there is a 2 minutes pause to let the subject recover its attention. There is a random loop to allow the primary and secondary stimuli to always be selected in a different random order
Updated -
The purpose is the test which kind of emotion affects memory Using images with relative music for test memory
Updated -
Updated
-
A customizable and extendable change detection experiment written in Psychopy. Designed for the desktop.
Updated -
-
-
Recognition memory task - encoding and retrieval tasks with 10 min delay period between tasks
Updated -
This experiment is designed to measure participants' forwards, backwards, and sequential digit spans. It uses visual presentation. Sequence length increases every two trials. If participants make an error on both trials of the same length, they move onto the next trial.
Updated -
-
This task shows you the drag and drop capabilities of PsychoPy and PsychoJS. The demonstration uses a drag and drop puzzle game. The task requires you to drag and drop the black and white pieces into the empty square.
Updated -
Updated
-
Exam project for the course Social and Cultural Dynamics
Updated -
Go/no-go task based on Redick et al.’s (2011) article “Working Memory Capacity and Go/No-Go Task Performance: Selective Effects of Updating, Maintenance, and Inhibition”.
Updated -
Updated