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testing to see how real-time mouse position collection could work
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
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vespr / Digit Span
GNU General Public License v3.0 onlyCreated for Eliza Yujun Ng December 2018
Numbers are presented at a rate of one per second. The first digit cannot be 0 Following digits can be 0 but cannot be the same as the previous digit.
If the answer is correct the span is increased for the next trial If the answer is wrong the span is decreased for the next trial
If there are at least two errors at a given span and that represents more than half of the total attempts at that span then the experiment ends, returning a span of one less than the final span attempted.
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In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
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In this task participants are required to memorise and recall number series in order. Participants start out with three 3-digit sequences. If participants correctly recall 2 out of 3 three sequences, they progress to 4-digit sequence trials and so on. If participants respond incorrectly on 2/3 trials the experiment terminantes. This experiment is based on the original digit span experiment by Jacobs (1887).
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This is an illustration of how to run a labjs experiment from pavlovia.org.
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An example of a visual search task. Participants must search for the letter T amongst distractor letters.
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The Visual Preference for Facial Expressions task uses eye tracking to measure how long people look at different emotional expressions (like happy or sad faces) to understand attentional biases.
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
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Luke Boelling / HTMLInstructionsDemo
GNU General Public License v3.0 onlyPlease Cite: Bölling, L., 2022-01-14. HTML Instructions for Online-Experiments in PsychoPy [Computer software]. Pavlovia. https://gitlab.pavlovia.org/luke.boelling/htmlinstructionsdemo.
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In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
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Dot-probe task with nicotine images, the following project includes two type of nicotine stimuli: primary stimuli and secondary stimuli, each one containing a total of 12 pair of images repeated 4 times in a random way (48 trials per stimuli type). Between the primary and secondary stimuli there is a 2 minutes pause to let the subject recover its attention. There is a random loop to allow the primary and secondary stimuli to always be selected in a different random order
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In this experiment participants are required to respond whenever the stimulus (square) location matches its location the previous trial (N-back-1). N-back-2 trials involve responding whenever the location of the square is the same as its location 2 trials before. This task is based on Kirchner (1958) experiment.
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