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A basic n-back task in which sequential items are presented. Participants must click/tap the screen if this item is the same as n-back.
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Please Cite: Bölling, L., 2022-07-31. Movie-Controls for Online-Experiments in PsychoPy [Computer software]. Pavlovia. https://gitlab.pavlovia.org/luke.boelling/movie_stim_controls.
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Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.
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In this task participants are required to memorise and recall number series in order. Participants start out with three 3-digit sequences. If participants correctly recall 2 out of 3 three sequences, they progress to 4-digit sequence trials and so on. If participants respond incorrectly on 2/3 trials the experiment terminantes. This experiment is based on the original digit span experiment by Jacobs (1887).
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In this task participants are required to write down as many words as possible beginning with letters "S" and "C". This experiment is a short version of Thurstone & Thurstone (1938) Chicago word fluency test.
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This is a modified stroop task, testing participants emotional reaction to swearwords in Englisgh vs. Norwegian. It includes a test round at the beggining for the prticipants to familiarise themselves with the task, and a memory test at the end to see if there was an effect on memory between swearwords vs. normal words, and L1 vs. L2.
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