Explore projects
-
Updated
-
-
Updated
-
Updated
-
Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.
Updated -
IOWA Gambling Task (IGT) 4 Choices (2 Bad Deck-A&B, 2 Good Deck, C&D) For Gains/Losses conditions: GainLosConds.xlsx
Updated -
In this task participants are required to memorise and recall number series in order. Participants start out with three 3-digit sequences. If participants correctly recall 2 out of 3 three sequences, they progress to 4-digit sequence trials and so on. If participants respond incorrectly on 2/3 trials the experiment terminantes. This experiment is based on the original digit span experiment by Jacobs (1887).
Updated -
In this task participants are required to write down as many words as possible beginning with letters "S" and "C". This experiment is a short version of Thurstone & Thurstone (1938) Chicago word fluency test.
Updated -
In this experiment, you will see a set of colored squares. On half of the trials, a cue will direct you to maintain items in either the left or right visual field after a brief delay.
Updated -
This is a temporal bisection task with a PANAS questionnaire and an SATQ questionnaire.
Updated -
-
The purpose is the test which kind of emotion affects memory Using images with relative music for test memory
Updated -
Multicultural faces Cows instead of primates Faces first then animals
Updated