Explore projects
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Traditional beads jumping to conclusions task with addition of distractor trials as in McLean et al (2018):
McLean, B. F., Mattiske, J. K., & Balzan, R. P. (2018). Towards a reliable repeated-measures beads task for assessing the jumping to conclusi
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IOWA Gambling Task (IGT) 4 Choices (2 Bad Deck-A&B, 2 Good Deck, C&D) For Gains/Losses conditions: GainLosConds.xlsx
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A basic demo of a psychophysics staircase, using orientation discrimination.
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A demo based on Greenberg & Waldman (1993) Test of Variables of Attention.
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Kristopher Nichols / Social-Learning-and-Prevalence-Induced-Concept-Change
GNU General Public License v3.0 or laterRepository for concept creep project(s).
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Built in PsychoPy by Rodrigo Salgueiro Pardo (Pardo RS) for the Human Movement Research Laboratory (MOVI-LAB), at São Paulo State University (UNESP), School of Sciences, Campus Bauru.
Related to the undergraduate research project entitled "Effect of intermittent hypoxia on cortical activity in young adults", designed and written by Alline do Valle (Valle A), funded by the National Council for Scientific and Technological Development (CNPq), supervised by the Ph.D. Prof. Fabio Augusto Barbieri (Barbieri FA) and MSc. Jônatas Augusto Cursiol (Cursiol JA).
NOTE: The representative project image was taken from Serebros website.
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Welcome to the Facial Emotion Detection Task. To maintain your anonymity do not enter your real name below.
The task may take up to 5 minutes to load. Your patience is appreciated.
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In this task participants are required to respond to all letter stimuli except from letter X (by pressing space). This task is based on Conners (2000) Continuous Performance Test.
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A Cyberball task is a virtual ball-tossing game used in psychological research to study social inclusion and exclusion by manipulating whether a participant is included or excluded from receiving the ball.
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Participants are shown a word or non word, followed by a letter. They must judge if that letter was presented in the word/nonword. Typically we expect participants to be faster for letter judgements following words.
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A demo based on the Lexical Decision Task. Participants judge if words are real words or non words as fast and accurately as possible.
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