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Participants are presented with a series of numbers and must recall them by typing them into a box. The amount of numbers will increase, making the task harder and harder until we can measure the maximum amount of numbers a participant can remember.
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Based on an experiment created for Jessica Keenan November 2019
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A Cyberball task is a virtual ball-tossing game used in psychological research to study social inclusion and exclusion by manipulating whether a participant is included or excluded from receiving the ball.
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
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A demo of how to change a stimulus dynamically using a slider
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A minimalist antisaccade task measuring attention and response control, can be adapted for eye tracking.
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The Balloon Analogue Risk Task
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The classic Stroop task.
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Stories for NNS and comprehension questions
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The classic Stroop task.
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The classic Stroop task.
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The Posner spatial cueing paradigm.