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IOWA Gambling Task (IGT) 4 Choices (2 Bad Deck-A&B, 2 Good Deck, C&D) For Gains/Losses conditions: GainLosConds.xlsx
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Meera Ray / OpenIAT
MIT LicenseOpen sourced Implicit Association Test (IAT) as a demonstration. This version will run locally in PsychoPy (mouse input) or online (including touchscreen input)
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The goal of this experiment is to investigate the efficiency of executive control and conflict resolution across different stimulus domains and spatial configurations.
Does the "Flanker Effect" (reaction time delay during incongruent trials) differ when processing symbolic stimuli (arrows) versus categorical mappings (letters)?
To what extent does spatial distance between target and distractors mitigate the interference effect?
Participants must press the left and right arrow keys to identify the direction of the central arrow. Further instructions will be introduced before each block of the task.
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In this task participants are required to memorise and recall number series in order. Participants start out with three 3-digit sequences. If participants correctly recall 2 out of 3 three sequences, they progress to 4-digit sequence trials and so on. If participants respond incorrectly on 2/3 trials the experiment terminantes. This experiment is based on the original digit span experiment by Jacobs (1887).
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