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The Visual Preference for Facial Expressions task uses eye tracking to measure how long people look at different emotional expressions (like happy or sad faces) to understand attentional biases.
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In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
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In this task participants are required to respond to all letter stimuli except from letter X (by pressing space). This task is based on Conners (2000) Continuous Performance Test.
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A demo based on the Balloon Analogue Risk Task. Participants pump a balloon and try to cash in a prize before the balloon pops. Generally used as a measure of risk taking and decision making.
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Participants repeatedly choose between options (arms of a bandit) with different and unknown probabilities of reward. This task models exploration versus exploitation trade-offs.
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Semantic Priming: Assessing how related meanings (e.g., "doctor" and "nurse") affect response times.
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A Cyberball task is a virtual ball-tossing game used in psychological research to study social inclusion and exclusion by manipulating whether a participant is included or excluded from receiving the ball.
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Participants are presented with a series of numbers and must recall them by typing them into a box. The amount of numbers will increase, making the task harder and harder until we can measure the maximum amount of numbers a participant can remember.
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A demo based on the Corsi blocks task. Tests Spatial memory. Participants must remember the order in which a series of blocks change colour.
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Face API can be used for tracking facial expressions in real time via the webcam.
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