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In this task participants are required to observe letter triagrams presented on the screen and then serially recall those letters by typing out their response. Distraction task of counting backwards in threes from a random number is used before recall. This experiment is based on Brown (1958) and Peterson & Peterson (1959) experiments.
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The goal of this experiment is to investigate the efficiency of executive control and conflict resolution across different stimulus domains and spatial configurations.
Does the "Flanker Effect" (reaction time delay during incongruent trials) differ when processing symbolic stimuli (arrows) versus categorical mappings (letters)?
To what extent does spatial distance between target and distractors mitigate the interference effect?
Participants must press the left and right arrow keys to identify the direction of the central arrow. Further instructions will be introduced before each block of the task.
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The goal of this experiment is to investigate the efficiency of executive control and conflict resolution across different stimulus domains and spatial configurations.
Does the "Flanker Effect" (reaction time delay during incongruent trials) differ when processing symbolic stimuli (arrows) versus categorical mappings (letters)?
To what extent does spatial distance between target and distractors mitigate the interference effect?
Participants must press the left and right arrow keys to identify the direction of the central arrow. Further instructions will be introduced before each block of the task.
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In this task, participants are required to judge whether a string of letters is a word or a non-word. This experiment is based on Meyer & Schvaneveldt (1971) experiment.
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In this task, participants are required to judge whether a string of letters is a word or a non-word. This experiment is based on Meyer & Schvaneveldt (1971) experiment.
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
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IOWA Gambling Task (IGT) 4 Choices (2 Bad Deck-A&B, 2 Good Deck, C&D) For Gains/Losses conditions: GainLosConds.xlsx
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