Epreuves_morpho.py 250 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
This experiment was created using PsychoPy3 Experiment Builder (v3.0.6),
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    on avril 02, 2019, at 14:23
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If you publish work using this script please cite the PsychoPy publications:
    Peirce, JW (2007) PsychoPy - Psychophysics software in Python.
        Journal of Neuroscience Methods, 162(1-2), 8-13.
    Peirce, JW (2009) Generating stimuli for neuroscience using PsychoPy.
        Frontiers in Neuroinformatics, 2:10. doi: 10.3389/neuro.11.010.2008
"""

from __future__ import absolute_import, division
from psychopy import locale_setup, sound, gui, visual, core, data, event, logging, clock
from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
                                STOPPED, FINISHED, PRESSED, RELEASED, FOREVER)
import numpy as np  # whole numpy lib is available, prepend 'np.'
from numpy import (sin, cos, tan, log, log10, pi, average,
                   sqrt, std, deg2rad, rad2deg, linspace, asarray)
from numpy.random import random, randint, normal, shuffle
import os  # handy system and path functions
import sys  # to get file system encoding


# Ensure that relative paths start from the same directory as this script
_thisDir = os.path.dirname(os.path.abspath(__file__))
os.chdir(_thisDir)

# Store info about the experiment session
psychopyVersion = '3.0.6'
expName = 'Derivation_flexion'  # from the Builder filename that created this script
expInfo = {'participant': '', 'session': '001'}
dlg = gui.DlgFromDict(dictionary=expInfo, title=expName)
if dlg.OK == False:
    core.quit()  # user pressed cancel
expInfo['date'] = data.getDateStr()  # add a simple timestamp
expInfo['expName'] = expName
expInfo['psychopyVersion'] = psychopyVersion

# Data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
filename = _thisDir + os.sep + u'data/%s_%s_%s' % (expInfo['participant'], expName, expInfo['date'])

# An ExperimentHandler isn't essential but helps with data saving
thisExp = data.ExperimentHandler(name=expName, version='',
    extraInfo=expInfo, runtimeInfo=None,
    originPath='C:\\Users\\marie\\Documents\\UQAM\\PsychoPy\\MORPHO\\Epreuves_morpho.py',
    savePickle=True, saveWideText=True,
    dataFileName=filename)
# save a log file for detail verbose info
logFile = logging.LogFile(filename+'.log', level=logging.EXP)
logging.console.setLevel(logging.WARNING)  # this outputs to the screen, not a file

endExpNow = False  # flag for 'escape' or other condition => quit the exp

# Start Code - component code to be run before the window creation

# Setup the Window
win = visual.Window(
    size=[1536, 864], fullscr=True, screen=0,
    allowGUI=False, allowStencil=False,
    monitor='testMonitor', color='white', colorSpace='rgb',
    blendMode='avg', useFBO=True,
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    units='height')
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# store frame rate of monitor if we can measure it
expInfo['frameRate'] = win.getActualFrameRate()
if expInfo['frameRate'] != None:
    frameDur = 1.0 / round(expInfo['frameRate'])
else:
    frameDur = 1.0 / 60.0  # could not measure, so guess

# Initialize components for Routine "Accueil_Derivation_flexion"
Accueil_Derivation_flexionClock = core.Clock()
text_Accueil_Derivation_flexion = visual.TextStim(win=win, name='text_Accueil_Derivation_flexion',
    text='PREMIÈRE ÉPREUVE',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Consignes_Derivation_flexion"
Consignes_Derivation_flexionClock = core.Clock()
text_Consignes_Derivation_flexion = visual.TextStim(win=win, name='text_Consignes_Derivation_flexion',
    text="Consignes :\n\nUn mot apparait en haut de l'écran.\n\nIl y a une phrase juste en dessous, mais il manque un mot dedans!\n\nTu dois compléter la phrase en écrivant un mot qui ressemble à celui qui est en haut de l'écran, et qui rend la phrase correcte.\n\nQuand tu as fini d'écrire ton mot, appuie sur Entrée.",
    font='Arial',
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    pos=(0, 0), height=0.03, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Accueil_Apprentissage"
Accueil_ApprentissageClock = core.Clock()
text_Accueil_Apprentissage = visual.TextStim(win=win, name='text_Accueil_Apprentissage',
    text='Un peu de pratique pour commencer!',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Derivation_flexion"
Apprentissage_Derivation_flexionClock = core.Clock()
Mot_Apprentissage_Derivation_flexion = visual.TextStim(win=win, name='Mot_Apprentissage_Derivation_flexion',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
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inputText = ""
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Phrase_Apprentissage_Derivation_flexion = visual.TextStim(win=win, name='Phrase_Apprentissage_Derivation_flexion',
    text='default text',
    font='Arial',
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    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-3.0);
Reponse_Apprentissage_Derivation_flexion = visual.TextStim(win=win, name='Reponse_Apprentissage_Derivation_flexion',
    text='default text',
    font='Arial',
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    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
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    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-4.0);
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# Initialize components for Routine "Apprentissage_Derivation_flexion_feedback"
Apprentissage_Derivation_flexion_feedbackClock = core.Clock()
Mot_Apprentissage_Derivation_flexion_feedback = visual.TextStim(win=win, name='Mot_Apprentissage_Derivation_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
Phrase_Apprentissage_Derivation_flexion_feedback = visual.TextStim(win=win, name='Phrase_Apprentissage_Derivation_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
Reponse_Apprentissage_Derivation_flexion_feedback = visual.TextStim(win=win, name='Reponse_Apprentissage_Derivation_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Feedback_Apprentissage_Derivation_flexion_feedback = visual.TextStim(win=win, name='Feedback_Apprentissage_Derivation_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.2), height=0.05, wrapWidth=None, ori=0, 
    color=[-1,1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

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# Initialize components for Routine "Accueil_Epreuve"
Accueil_EpreuveClock = core.Clock()
text_Accueil_Epreuve = visual.TextStim(win=win, name='text_Accueil_Epreuve',
    text="L'épreuve va maintenant commencer.",
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Derivation_flexion"
Epreuve_Derivation_flexionClock = core.Clock()
Mot_Epreuve_Derivation_flexion = visual.TextStim(win=win, name='Mot_Epreuve_Derivation_flexion',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
inputText = ""
Phrase_Derivation_flexion = visual.TextStim(win=win, name='Phrase_Derivation_flexion',
    text='default text',
    font='Arial',
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    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-3.0);
Reponse_Derivation_flexion = visual.TextStim(win=win, name='Reponse_Derivation_flexion',
    text='default text',
    font='Arial',
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    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
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    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-4.0);

# Initialize components for Routine "Accueil_Decomposition"
Accueil_DecompositionClock = core.Clock()
text_Accueil_Decomposition = visual.TextStim(win=win, name='text_Accueil_Decomposition',
    text='DEUXIÈME ÉPREUVE',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Consignes_Decomposition"
Consignes_DecompositionClock = core.Clock()
text_Consignes_Decomposition = visual.TextStim(win=win, name='text_Consignes_Decomposition',
    text="Consignes :\n\nUn mot apparait en haut de l'écran.\n\nIl y a une phrase juste en dessous, mais il manque un mot dedans!\n\nTu dois compléter la phrase en écrivant un mot qui ressemble à celui qui est en haut de l'écran, et qui rend la phrase correcte.\n\nQuand tu as fini d'écrire ton mot, appuie sur Entrée.",
    font='Arial',
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    pos=(0, 0), height=0.03, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Accueil_Apprentissage"
Accueil_ApprentissageClock = core.Clock()
text_Accueil_Apprentissage = visual.TextStim(win=win, name='text_Accueil_Apprentissage',
    text='Un peu de pratique pour commencer!',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Decomposition"
Apprentissage_DecompositionClock = core.Clock()
Mot_Apprentissage_Decomposition = visual.TextStim(win=win, name='Mot_Apprentissage_Decomposition',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
inputText = ""
Phrase_Apprentissage_Decomposition = visual.TextStim(win=win, name='Phrase_Apprentissage_Decomposition',
    text='default text',
    font='Arial',
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    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-3.0);
Reponse_Apprentissage_Decomposition = visual.TextStim(win=win, name='Reponse_Apprentissage_Decomposition',
    text='default text',
    font='Arial',
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    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
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    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-4.0);

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# Initialize components for Routine "Apprentissage_Decomposition_feedback"
Apprentissage_Decomposition_feedbackClock = core.Clock()
Mot_Apprentissage_Decomposition_feedback = visual.TextStim(win=win, name='Mot_Apprentissage_Decomposition_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

Phrase_Apprentissage_Decomposition_feedback = visual.TextStim(win=win, name='Phrase_Apprentissage_Decomposition_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Reponse_Apprentissage_Decomposition_feedback = visual.TextStim(win=win, name='Reponse_Apprentissage_Decomposition_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);
Feedback_Apprentissage_Decomposition_feedback = visual.TextStim(win=win, name='Feedback_Apprentissage_Decomposition_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.2), height=0.05, wrapWidth=None, ori=0, 
    color=[-1,1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-5.0);

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# Initialize components for Routine "Accueil_Epreuve"
Accueil_EpreuveClock = core.Clock()
text_Accueil_Epreuve = visual.TextStim(win=win, name='text_Accueil_Epreuve',
    text="L'épreuve va maintenant commencer.",
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Decomposition"
Epreuve_DecompositionClock = core.Clock()
Mot_Epreuve_Decomposition = visual.TextStim(win=win, name='Mot_Epreuve_Decomposition',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
inputText = ""
Phrase_Epreuve_Decomposition = visual.TextStim(win=win, name='Phrase_Epreuve_Decomposition',
    text='default text',
    font='Arial',
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    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-3.0);
Reponse_Epreuve_Decomposition = visual.TextStim(win=win, name='Reponse_Epreuve_Decomposition',
    text='default text',
    font='Arial',
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    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
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    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-4.0);

# Initialize components for Routine "Accueil_Paires_de_mots"
Accueil_Paires_de_motsClock = core.Clock()
text_Accueil_Paires_de_mots = visual.TextStim(win=win, name='text_Accueil_Paires_de_mots',
    text='TROISIÈME ÉPREUVE',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Consignes_Paires_de_mots"
Consignes_Paires_de_motsClock = core.Clock()
text_Consignes_Paires_de_mots = visual.TextStim(win=win, name='text_Consignes_Paires_de_mots',
    text="Consignes :\n\nCertains mots sont de la même famille.\n\nPar exemple, école et écolier sont des mots de la même famille. Les mots curieux et curiosité sont de la même famille.\n\nPar contre, les mots bouche et boucherie se ressemblent, mais ne sont pas de la même famille. Ils n'ont pas de sens en commun.\n\nDeux mots seront présentés ensemble à l'écran.\n\nAppuie sur O, pour oui, quand ils sont de la même famille.\n\nAppuie sur N, pour non, quand ils ne sont pas de la même famille.",
    font='Arial',
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    pos=(0, 0), height=0.03, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Accueil_Apprentissage"
Accueil_ApprentissageClock = core.Clock()
text_Accueil_Apprentissage = visual.TextStim(win=win, name='text_Accueil_Apprentissage',
    text='Un peu de pratique pour commencer!',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Paires_de_mots"
Apprentissage_Paires_de_motsClock = core.Clock()
Mot1_Apprentissage_Paires_de_mots = visual.TextStim(win=win, name='Mot1_Apprentissage_Paires_de_mots',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
Mot2_Apprentissage_Paires_de_mots = visual.TextStim(win=win, name='Mot2_Apprentissage_Paires_de_mots',
    text='default text',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-2.0);

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# Initialize components for Routine "Apprentissage_Paires_de_mots_feedback"
Apprentissage_Paires_de_mots_feedbackClock = core.Clock()
Mot1_Apprentissage_Paires_de_mots_feedback = visual.TextStim(win=win, name='Mot1_Apprentissage_Paires_de_mots_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
Mot2_Apprentissage_Paires_de_mots_feedback = visual.TextStim(win=win, name='Mot2_Apprentissage_Paires_de_mots_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
Feedback_Apprentissage_Paires_de_mots_feedback = visual.TextStim(win=win, name='Feedback_Apprentissage_Paires_de_mots_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.3), height=0.05, wrapWidth=None, ori=0, 
    color=[-1,1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);

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# Initialize components for Routine "Accueil_Epreuve"
Accueil_EpreuveClock = core.Clock()
text_Accueil_Epreuve = visual.TextStim(win=win, name='text_Accueil_Epreuve',
    text="L'épreuve va maintenant commencer.",
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Paires_de_mots"
Epreuve_Paires_de_motsClock = core.Clock()
Mot1_Epreuve_Paires_de_mots = visual.TextStim(win=win, name='Mot1_Epreuve_Paires_de_mots',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
Mot2_Epreuve_Paires_de_mots = visual.TextStim(win=win, name='Mot2_Epreuve_Paires_de_mots',
    text='default text',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-2.0);

# Initialize components for Routine "Accueil_Pseudo_mots_flexion"
Accueil_Pseudo_mots_flexionClock = core.Clock()
text_Accueil_Pseudo_mots_flexion = visual.TextStim(win=win, name='text_Accueil_Pseudo_mots_flexion',
    text='QUATRIÈME ÉPREUVE',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Consignes_Pseudo_mots_flexion"
Consignes_Pseudo_mots_flexionClock = core.Clock()
text_Consignes_Pseudo_mots_flexion = visual.TextStim(win=win, name='text_Consignes_Pseudo_mots_flexion',
    text="Consignes :\n\nUne phrase va apparaitre. Dans cette phrase, il y a un mot qui manque.\n\nUne fois que tu as lu cette phrase, appuie sur Entrée.\n\nOn te demande alors de choisir la meilleure réponse entre les mots présentés, numérotés de 1 à 4.\n\nCe ne sont pas de vrais mots, mais ce n'est pas grave!\n\nTu dois taper le chiffre correspondant au mot qui rend la phrase correcte.",
    font='Arial',
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    pos=(0, 0), height=0.03, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Accueil_Apprentissage"
Accueil_ApprentissageClock = core.Clock()
text_Accueil_Apprentissage = visual.TextStim(win=win, name='text_Accueil_Apprentissage',
    text='Un peu de pratique pour commencer!',
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Pseudo_mots_flexion"
Apprentissage_Pseudo_mots_flexionClock = core.Clock()
Phrase_Apprentissage_Pseudo_mots_flexion = visual.TextStim(win=win, name='Phrase_Apprentissage_Pseudo_mots_flexion',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Pseudo_mots_flexion_2"
Apprentissage_Pseudo_mots_flexion_2Clock = core.Clock()
Phrase_Apprentissage_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Phrase_Apprentissage_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
Mot1_Apprentissage_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot1_Apprentissage_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.09), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-2.0);
Mot2_Apprentissage_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot2_Apprentissage_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.15), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
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    depth=-3.0);
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Mot3_Apprentissage_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot3_Apprentissage_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.21), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
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    depth=-4.0);
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Mot4_Apprentissage_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot4_Apprentissage_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.27), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
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    depth=-5.0);
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# Initialize components for Routine "Apprentissage_Pseudo_mots_flexion_feedback"
Apprentissage_Pseudo_mots_flexion_feedbackClock = core.Clock()
Phrase_Apprentissage_Pseudo_mots_flexion_feedback = visual.TextStim(win=win, name='Phrase_Apprentissage_Pseudo_mots_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
Mot1_Apprentissage_Pseudo_mots_flexion_feedback = visual.TextStim(win=win, name='Mot1_Apprentissage_Pseudo_mots_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.09), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
Mot2_Apprentissage_Pseudo_mots_flexion_feedback = visual.TextStim(win=win, name='Mot2_Apprentissage_Pseudo_mots_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.15), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Mot3_Apprentissage_Pseudo_mots_flexion_feedback = visual.TextStim(win=win, name='Mot3_Apprentissage_Pseudo_mots_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.21), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);
Mot4_Apprentissage_Pseudo_mots_flexion_feedback = visual.TextStim(win=win, name='Mot4_Apprentissage_Pseudo_mots_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.27), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-5.0);
Feedback_Apprentissage_Pseudo_mots_flexion_feedback = visual.TextStim(win=win, name='Feedback_Apprentissage_Pseudo_mots_flexion_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.77), height=0.05, wrapWidth=None, ori=0, 
    color=[-1,1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

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# Initialize components for Routine "Accueil_Epreuve"
Accueil_EpreuveClock = core.Clock()
text_Accueil_Epreuve = visual.TextStim(win=win, name='text_Accueil_Epreuve',
    text="L'épreuve va maintenant commencer.",
    font='Arial',
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    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Pseudo_mots_flexion"
Epreuve_Pseudo_mots_flexionClock = core.Clock()
Phrase_Epreuve_Pseudo_mots_flexion = visual.TextStim(win=win, name='Phrase_Epreuve_Pseudo_mots_flexion',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Pseudo_mots_flexion_2"
Epreuve_Pseudo_mots_flexion_2Clock = core.Clock()
Phrase_Epreuve_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Phrase_Epreuve_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=0.0);
Mot1_Epreuve_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot1_Epreuve_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.09), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
    depth=-2.0);
Mot2_Epreuve_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot2_Epreuve_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.15), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
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    depth=-3.0);
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Mot3_Epreuve_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot3_Epreuve_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.21), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
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    depth=-4.0);
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Mot4_Epreuve_Pseudo_mots_flexion_2 = visual.TextStim(win=win, name='Mot4_Epreuve_Pseudo_mots_flexion_2',
    text='default text',
    font='Arial',
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    pos=(0, -0.27), height=0.05, wrapWidth=None, ori=0, 
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    color=[0,0,0], colorSpace='rgb', opacity=1, 
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    languageStyle='LTR',
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    depth=-5.0);
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# Initialize components for Routine "Accueil_Pseudo_mots_derivation"
Accueil_Pseudo_mots_derivationClock = core.Clock()
text_Accueil_Pseudo_mots_derivation = visual.TextStim(win=win, name='text_Accueil_Pseudo_mots_derivation',
    text='CINQUIÈME ÉPREUVE',
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Consignes_Pseudo_mots_derivation"
Consignes_Pseudo_mots_derivationClock = core.Clock()
text_Consignes_Pseudo_mots_derivation = visual.TextStim(win=win, name='text_Consignes_Pseudo_mots_derivation',
    text="Consignes :\n\nUne phrase va apparaitre. Dans cette phrase, il y a un mot qui manque.\n\nUne fois que tu as lu cette phrase, appuie sur Entrée.\n\nOn te demande alors de choisir la meilleure réponse entre les mots présentés, numérotés de 1 à 3.\n\nCe ne sont pas de vrais mots, mais ce n'est pas grave!\n\nTu dois taper le chiffre correspondant au mot qui rend la phrase correcte.",
    font='Arial',
    pos=(0, 0), height=0.03, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Accueil_Apprentissage"
Accueil_ApprentissageClock = core.Clock()
text_Accueil_Apprentissage = visual.TextStim(win=win, name='text_Accueil_Apprentissage',
    text='Un peu de pratique pour commencer!',
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Pseudo_mots_derivation"
Apprentissage_Pseudo_mots_derivationClock = core.Clock()
Phrase_Apprentissage_Pseudo_mots_derivation = visual.TextStim(win=win, name='Phrase_Apprentissage_Pseudo_mots_derivation',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Pseudo_mots_derivation_2"
Apprentissage_Pseudo_mots_derivation_2Clock = core.Clock()
Phrase_Apprentissage_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Phrase_Apprentissage_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
Mot1_Apprentissage_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Mot1_Apprentissage_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, -0.09), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
Mot2_Apprentissage_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Mot2_Apprentissage_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, -0.15), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Mot3_Apprentissage_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Mot3_Apprentissage_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, -0.21), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

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# Initialize components for Routine "Apprentissage_Pseudo_mots_derivation_feedback"
Apprentissage_Pseudo_mots_derivation_feedbackClock = core.Clock()
Phrase_Apprentissage_Pseudo_mots_derivation_feedback = visual.TextStim(win=win, name='Phrase_Apprentissage_Pseudo_mots_derivation_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
Mot1_Apprentissage_Pseudo_mots_derivation_feedback = visual.TextStim(win=win, name='Mot1_Apprentissage_Pseudo_mots_derivation_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.09), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
Mot2_Apprentissage_Pseudo_mots_derivation_feedback = visual.TextStim(win=win, name='Mot2_Apprentissage_Pseudo_mots_derivation_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.15), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Mot3_Apprentissage_Pseudo_mots_derivation_feedback = visual.TextStim(win=win, name='Mot3_Apprentissage_Pseudo_mots_derivation_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.21), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);
Feedback_Apprentissage_Pseudo_mots_derivation_feedback = visual.TextStim(win=win, name='Feedback_Apprentissage_Pseudo_mots_derivation_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.71), height=0.05, wrapWidth=None, ori=0, 
    color=[-1,1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

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# Initialize components for Routine "Accueil_Epreuve"
Accueil_EpreuveClock = core.Clock()
text_Accueil_Epreuve = visual.TextStim(win=win, name='text_Accueil_Epreuve',
    text="L'épreuve va maintenant commencer.",
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Pseudo_mots_derivation"
Epreuve_Pseudo_mots_derivationClock = core.Clock()
Phrase_Epreuve_Pseudo_mots_derivation = visual.TextStim(win=win, name='Phrase_Epreuve_Pseudo_mots_derivation',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Pseudo_mots_derivation_2"
Epreuve_Pseudo_mots_derivation_2Clock = core.Clock()
Phrase_Epreuve_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Phrase_Epreuve_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
Mot1_Epreuve_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Mot1_Epreuve_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, -0.09), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
Mot2_Epreuve_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Mot2_Epreuve_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, -0.15), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Mot3_Epreuve_Pseudo_mots_derivation_2 = visual.TextStim(win=win, name='Mot3_Epreuve_Pseudo_mots_derivation_2',
    text='default text',
    font='Arial',
    pos=(0, -0.21), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

# Initialize components for Routine "Accueil_Extraction"
Accueil_ExtractionClock = core.Clock()
text_Accueil_Extraction = visual.TextStim(win=win, name='text_Accueil_Extraction',
    text='SIXIÈME ÉPREUVE',
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Consignes_Extraction"
Consignes_ExtractionClock = core.Clock()
text_Consignes_Extraction = visual.TextStim(win=win, name='text_Consignes_Extraction',
    text='Consignes :\n\nUn mot apparait en haut de l’écran.\n\nParfois, ce ne sera pas un vrai mot, mais ce n’est pas grave!\n\nEssaie de trouver un mot plus petit à l’intérieur de ce mot.\n\nLe mot que tu écris doit être de la même famille que le mot présenté.\n\nSi tu ne trouves pas de mot plus petit, réécris le mot présenté.\n\nAppuie sur entrée pour passer au prochain mot.',
    font='Arial',
    pos=(0, 0), height=0.03, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Accueil_Apprentissage"
Accueil_ApprentissageClock = core.Clock()
text_Accueil_Apprentissage = visual.TextStim(win=win, name='text_Accueil_Apprentissage',
    text='Un peu de pratique pour commencer!',
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Apprentissage_Extraction"
Apprentissage_ExtractionClock = core.Clock()
Phrase_Apprentissage_Extraction = visual.TextStim(win=win, name='Phrase_Apprentissage_Extraction',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
inputText = ""
Mot_Apprentissage_Extraction = visual.TextStim(win=win, name='Mot_Apprentissage_Extraction',
    text='default text',
    font='Arial',
    pos=(0, 0.0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Reponse_Apprentissage_Extraction = visual.TextStim(win=win, name='Reponse_Apprentissage_Extraction',
    text='default text',
    font='Arial',
    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

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# Initialize components for Routine "Apprentissage_Extraction_feedback"
Apprentissage_Extraction_feedbackClock = core.Clock()
Phrase_Apprentissage_Extraction_feedback = visual.TextStim(win=win, name='Phrase_Apprentissage_Extraction_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

Mot_Apprentissage_Extraction_feedback = visual.TextStim(win=win, name='Mot_Apprentissage_Extraction_feedback',
    text='default text',
    font='Arial',
    pos=(0, 0.0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Reponse_Apprentissage_Extraction_feedback = visual.TextStim(win=win, name='Reponse_Apprentissage_Extraction_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);
Feedback_Apprentissage_Extraction_feedback = visual.TextStim(win=win, name='Feedback_Apprentissage_Extraction_feedback',
    text='default text',
    font='Arial',
    pos=(0, -0.2), height=0.05, wrapWidth=None, ori=0, 
    color=[-1,1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-5.0);

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# Initialize components for Routine "Accueil_Epreuve"
Accueil_EpreuveClock = core.Clock()
text_Accueil_Epreuve = visual.TextStim(win=win, name='text_Accueil_Epreuve',
    text="L'épreuve va maintenant commencer.",
    font='Arial',
    pos=(0, 0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);

# Initialize components for Routine "Epreuve_Extraction"
Epreuve_ExtractionClock = core.Clock()
Phrase_Epreuve_Extraction = visual.TextStim(win=win, name='Phrase_Epreuve_Extraction',
    text='default text',
    font='Arial',
    pos=(0, 0.3), height=0.05, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
inputText = ""
Mot_Epreuve_Extraction = visual.TextStim(win=win, name='Mot_Epreuve_Extraction',
    text='default text',
    font='Arial',
    pos=(0, 0.0), height=0.08, wrapWidth=None, ori=0, 
    color=[0,0,0], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-3.0);
Reponse_Epreuve_Extraction = visual.TextStim(win=win, name='Reponse_Epreuve_Extraction',
    text='default text',
    font='Arial',
    pos=(0, -0.1), height=0.05, wrapWidth=None, ori=0, 
    color=[1.0,-1,-1], colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-4.0);

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# Create some handy timers
globalClock = core.Clock()  # to track the time since experiment started
routineTimer = core.CountdownTimer()  # to track time remaining of each (non-slip) routine 

# ------Prepare to start Routine "Accueil_Derivation_flexion"-------
t = 0
Accueil_Derivation_flexionClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Accueil_Derivation_flexion = event.BuilderKeyResponse()
# keep track of which components have finished
Accueil_Derivation_flexionComponents = [text_Accueil_Derivation_flexion, key_resp_Accueil_Derivation_flexion]
for thisComponent in Accueil_Derivation_flexionComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Accueil_Derivation_flexion"-------
while continueRoutine:
    # get current time
    t = Accueil_Derivation_flexionClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Accueil_Derivation_flexion* updates
    if t >= 0.0 and text_Accueil_Derivation_flexion.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Accueil_Derivation_flexion.tStart = t
        text_Accueil_Derivation_flexion.frameNStart = frameN  # exact frame index
        text_Accueil_Derivation_flexion.setAutoDraw(True)
    
    # *key_resp_Accueil_Derivation_flexion* updates
    if t >= 0.0 and key_resp_Accueil_Derivation_flexion.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Accueil_Derivation_flexion.tStart = t
        key_resp_Accueil_Derivation_flexion.frameNStart = frameN  # exact frame index
        key_resp_Accueil_Derivation_flexion.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Accueil_Derivation_flexion.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Accueil_Derivation_flexionComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Accueil_Derivation_flexion"-------
for thisComponent in Accueil_Derivation_flexionComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Accueil_Derivation_flexion" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# ------Prepare to start Routine "Consignes_Derivation_flexion"-------
t = 0
Consignes_Derivation_flexionClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Consignes_Derivation_flexion = event.BuilderKeyResponse()
# keep track of which components have finished
Consignes_Derivation_flexionComponents = [text_Consignes_Derivation_flexion, key_resp_Consignes_Derivation_flexion]
for thisComponent in Consignes_Derivation_flexionComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Consignes_Derivation_flexion"-------
while continueRoutine:
    # get current time
    t = Consignes_Derivation_flexionClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Consignes_Derivation_flexion* updates
    if t >= 0.0 and text_Consignes_Derivation_flexion.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Consignes_Derivation_flexion.tStart = t
        text_Consignes_Derivation_flexion.frameNStart = frameN  # exact frame index
        text_Consignes_Derivation_flexion.setAutoDraw(True)
    
    # *key_resp_Consignes_Derivation_flexion* updates
    if t >= 5 and key_resp_Consignes_Derivation_flexion.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Consignes_Derivation_flexion.tStart = t
        key_resp_Consignes_Derivation_flexion.frameNStart = frameN  # exact frame index
        key_resp_Consignes_Derivation_flexion.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Consignes_Derivation_flexion.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Consignes_Derivation_flexionComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Consignes_Derivation_flexion"-------
for thisComponent in Consignes_Derivation_flexionComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Consignes_Derivation_flexion" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# ------Prepare to start Routine "Accueil_Apprentissage"-------
t = 0
Accueil_ApprentissageClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Accueil_Apprentissage = event.BuilderKeyResponse()
# keep track of which components have finished
Accueil_ApprentissageComponents = [text_Accueil_Apprentissage, key_resp_Accueil_Apprentissage]
for thisComponent in Accueil_ApprentissageComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Accueil_Apprentissage"-------
while continueRoutine:
    # get current time
    t = Accueil_ApprentissageClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Accueil_Apprentissage* updates
    if t >= 0.0 and text_Accueil_Apprentissage.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Accueil_Apprentissage.tStart = t
        text_Accueil_Apprentissage.frameNStart = frameN  # exact frame index
        text_Accueil_Apprentissage.setAutoDraw(True)
    
    # *key_resp_Accueil_Apprentissage* updates
    if t >= 1 and key_resp_Accueil_Apprentissage.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Accueil_Apprentissage.tStart = t
        key_resp_Accueil_Apprentissage.frameNStart = frameN  # exact frame index
        key_resp_Accueil_Apprentissage.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Accueil_Apprentissage.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Accueil_ApprentissageComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Accueil_Apprentissage"-------
for thisComponent in Accueil_ApprentissageComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Accueil_Apprentissage" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
Loop_Apprentissage_Derivation_flexion = data.TrialHandler(nReps=1, method='random', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('Derivation_flexion_apprentissage.xlsx'),
    seed=None, name='Loop_Apprentissage_Derivation_flexion')
thisExp.addLoop(Loop_Apprentissage_Derivation_flexion)  # add the loop to the experiment
thisLoop_Apprentissage_Derivation_flexion = Loop_Apprentissage_Derivation_flexion.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisLoop_Apprentissage_Derivation_flexion.rgb)
if thisLoop_Apprentissage_Derivation_flexion != None:
    for paramName in thisLoop_Apprentissage_Derivation_flexion:
        exec('{} = thisLoop_Apprentissage_Derivation_flexion[paramName]'.format(paramName))

for thisLoop_Apprentissage_Derivation_flexion in Loop_Apprentissage_Derivation_flexion:
    currentLoop = Loop_Apprentissage_Derivation_flexion
    # abbreviate parameter names if possible (e.g. rgb = thisLoop_Apprentissage_Derivation_flexion.rgb)
    if thisLoop_Apprentissage_Derivation_flexion != None:
        for paramName in thisLoop_Apprentissage_Derivation_flexion:
            exec('{} = thisLoop_Apprentissage_Derivation_flexion[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "Apprentissage_Derivation_flexion"-------
    t = 0
    Apprentissage_Derivation_flexionClock.reset()  # clock
    frameN = -1
    continueRoutine = True
    # update component parameters for each repeat
    Mot_Apprentissage_Derivation_flexion.setText(Mot)
    key_resp_Apprentissage_Derivation_flexion = event.BuilderKeyResponse()
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    theseKeys=key_resp_Apprentissage_Derivation_flexion.keys
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    shift_flag = False
    Phrase_Apprentissage_Derivation_flexion.setText(Phrase)
    # keep track of which components have finished
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    Apprentissage_Derivation_flexionComponents = [Mot_Apprentissage_Derivation_flexion, key_resp_Apprentissage_Derivation_flexion, Phrase_Apprentissage_Derivation_flexion, Reponse_Apprentissage_Derivation_flexion]
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    for thisComponent in Apprentissage_Derivation_flexionComponents:
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    
    # -------Start Routine "Apprentissage_Derivation_flexion"-------
    while continueRoutine:
        # get current time
        t = Apprentissage_Derivation_flexionClock.getTime()
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *Mot_Apprentissage_Derivation_flexion* updates
        if t >= 0.0 and Mot_Apprentissage_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            Mot_Apprentissage_Derivation_flexion.tStart = t
            Mot_Apprentissage_Derivation_flexion.frameNStart = frameN  # exact frame index
            Mot_Apprentissage_Derivation_flexion.setAutoDraw(True)
        
        # *key_resp_Apprentissage_Derivation_flexion* updates
        if t >= 0.0 and key_resp_Apprentissage_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            key_resp_Apprentissage_Derivation_flexion.tStart = t
            key_resp_Apprentissage_Derivation_flexion.frameNStart = frameN  # exact frame index
            key_resp_Apprentissage_Derivation_flexion.status = STARTED
            # keyboard checking is just starting
            win.callOnFlip(key_resp_Apprentissage_Derivation_flexion.clock.reset)  # t=0 on next screen flip
        if key_resp_Apprentissage_Derivation_flexion.status == STARTED:
            theseKeys = event.getKeys()
            
            # check for quit:
            if "escape" in theseKeys:
                endExpNow = True
            if len(theseKeys) > 0:  # at least one key was pressed
                key_resp_Apprentissage_Derivation_flexion.keys.extend(theseKeys)  # storing all keys
                key_resp_Apprentissage_Derivation_flexion.rt.append(key_resp_Apprentissage_Derivation_flexion.clock.getTime())
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        n= len(theseKeys)
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        i = 0
        while i < n:
            
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            if (theseKeys[i] == 'return' and inputText != ""):
                if inputText == Reponse:
                    msg = "Bravo!"
                else:
                    msg = "La réponse était « " + Reponse + " »!"
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                continueRoutine = False
                break
        
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            elif theseKeys[i] == 'return':
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                i = 1 + 1
        
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            elif theseKeys[i] == 'backspace':
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                inputText = inputText[:-1]
                i = i + 1
        
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            elif theseKeys[i] == 'space':
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                inputText += ' '
                i = i + 1
        
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            elif theseKeys[i] in ['lshift', 'rshift']:
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                shift_flag = True
                i = i + 1
        
            else:
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                if len(theseKeys[i]) == 1:
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                    if shift_flag:
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                        inputText += chr( ord(theseKeys[i]) - ord(' '))
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                        shift_flag = False
                    else:
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                        inputText += theseKeys[i]
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                i = i + 1
        
        # *Phrase_Apprentissage_Derivation_flexion* updates
        if t >= 0.0 and Phrase_Apprentissage_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            Phrase_Apprentissage_Derivation_flexion.tStart = t
            Phrase_Apprentissage_Derivation_flexion.frameNStart = frameN  # exact frame index
            Phrase_Apprentissage_Derivation_flexion.setAutoDraw(True)
        
        # *Reponse_Apprentissage_Derivation_flexion* updates
        if t >= 0.0 and Reponse_Apprentissage_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            Reponse_Apprentissage_Derivation_flexion.tStart = t
            Reponse_Apprentissage_Derivation_flexion.frameNStart = frameN  # exact frame index
            Reponse_Apprentissage_Derivation_flexion.setAutoDraw(True)
        if Reponse_Apprentissage_Derivation_flexion.status == STARTED:  # only update if drawing
            Reponse_Apprentissage_Derivation_flexion.setText(inputText, log=False)
        
        # check for quit (typically the Esc key)
        if endExpNow or event.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in Apprentissage_Derivation_flexionComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "Apprentissage_Derivation_flexion"-------
    for thisComponent in Apprentissage_Derivation_flexionComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    # check responses
    if key_resp_Apprentissage_Derivation_flexion.keys in ['', [], None]:  # No response was made
        key_resp_Apprentissage_Derivation_flexion.keys=None
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    Loop_Apprentissage_Derivation_flexion.addData('key_resp_Apprentissage_Derivation_flexion.keys',key_resp_Apprentissage_Derivation_flexion.keys)
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    if key_resp_Apprentissage_Derivation_flexion.keys != None:  # we had a response
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        Loop_Apprentissage_Derivation_flexion.addData('key_resp_Apprentissage_Derivation_flexion.rt', key_resp_Apprentissage_Derivation_flexion.rt)
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    # the Routine "Apprentissage_Derivation_flexion" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
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    # ------Prepare to start Routine "Apprentissage_Derivation_flexion_feedback"-------
    t = 0
    Apprentissage_Derivation_flexion_feedbackClock.reset()  # clock
    frameN = -1
    continueRoutine = True
    # update component parameters for each repeat
    Mot_Apprentissage_Derivation_flexion_feedback.setText(Mot)
    key_resp_Apprentissage_Derivation_flexion_feedback = event.BuilderKeyResponse()
    Phrase_Apprentissage_Derivation_flexion_feedback.setText(Phrase)
    Feedback_Apprentissage_Derivation_flexion_feedback.setText(msg)
    
    # keep track of which components have finished
    Apprentissage_Derivation_flexion_feedbackComponents = [Mot_Apprentissage_Derivation_flexion_feedback, key_resp_Apprentissage_Derivation_flexion_feedback, Phrase_Apprentissage_Derivation_flexion_feedback, Reponse_Apprentissage_Derivation_flexion_feedback, Feedback_Apprentissage_Derivation_flexion_feedback]
    for thisComponent in Apprentissage_Derivation_flexion_feedbackComponents:
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    
    # -------Start Routine "Apprentissage_Derivation_flexion_feedback"-------
    while continueRoutine:
        # get current time
        t = Apprentissage_Derivation_flexion_feedbackClock.getTime()
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *Mot_Apprentissage_Derivation_flexion_feedback* updates
        if t >= 0.0 and Mot_Apprentissage_Derivation_flexion_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Mot_Apprentissage_Derivation_flexion_feedback.tStart = t
            Mot_Apprentissage_Derivation_flexion_feedback.frameNStart = frameN  # exact frame index
            Mot_Apprentissage_Derivation_flexion_feedback.setAutoDraw(True)
        
        # *key_resp_Apprentissage_Derivation_flexion_feedback* updates
        if t >= 0.0 and key_resp_Apprentissage_Derivation_flexion_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            key_resp_Apprentissage_Derivation_flexion_feedback.tStart = t
            key_resp_Apprentissage_Derivation_flexion_feedback.frameNStart = frameN  # exact frame index
            key_resp_Apprentissage_Derivation_flexion_feedback.status = STARTED
            # keyboard checking is just starting
        if key_resp_Apprentissage_Derivation_flexion_feedback.status == STARTED:
            theseKeys = event.getKeys()
            
            # check for quit:
            if "escape" in theseKeys:
                endExpNow = True
            if len(theseKeys) > 0:  # at least one key was pressed
                # a response ends the routine
                continueRoutine = False
        
        # *Phrase_Apprentissage_Derivation_flexion_feedback* updates
        if t >= 0.0 and Phrase_Apprentissage_Derivation_flexion_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Phrase_Apprentissage_Derivation_flexion_feedback.tStart = t
            Phrase_Apprentissage_Derivation_flexion_feedback.frameNStart = frameN  # exact frame index
            Phrase_Apprentissage_Derivation_flexion_feedback.setAutoDraw(True)
        
        # *Reponse_Apprentissage_Derivation_flexion_feedback* updates
        if t >= 0.0 and Reponse_Apprentissage_Derivation_flexion_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Reponse_Apprentissage_Derivation_flexion_feedback.tStart = t
            Reponse_Apprentissage_Derivation_flexion_feedback.frameNStart = frameN  # exact frame index
            Reponse_Apprentissage_Derivation_flexion_feedback.setAutoDraw(True)
        if Reponse_Apprentissage_Derivation_flexion_feedback.status == STARTED:  # only update if drawing
            Reponse_Apprentissage_Derivation_flexion_feedback.setText(inputText, log=False)
        
        # *Feedback_Apprentissage_Derivation_flexion_feedback* updates
        if t >= 0.0 and Feedback_Apprentissage_Derivation_flexion_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Feedback_Apprentissage_Derivation_flexion_feedback.tStart = t
            Feedback_Apprentissage_Derivation_flexion_feedback.frameNStart = frameN  # exact frame index
            Feedback_Apprentissage_Derivation_flexion_feedback.setAutoDraw(True)
        
        
        # check for quit (typically the Esc key)
        if endExpNow or event.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in Apprentissage_Derivation_flexion_feedbackComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "Apprentissage_Derivation_flexion_feedback"-------
    for thisComponent in Apprentissage_Derivation_flexion_feedbackComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    inputText = ""
    # the Routine "Apprentissage_Derivation_flexion_feedback" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
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# completed 1 repeats of 'Loop_Apprentissage_Derivation_flexion'


# ------Prepare to start Routine "Accueil_Epreuve"-------
t = 0
Accueil_EpreuveClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Accueil_Epreuve = event.BuilderKeyResponse()
# keep track of which components have finished
Accueil_EpreuveComponents = [text_Accueil_Epreuve, key_resp_Accueil_Epreuve]
for thisComponent in Accueil_EpreuveComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Accueil_Epreuve"-------
while continueRoutine:
    # get current time
    t = Accueil_EpreuveClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Accueil_Epreuve* updates
    if t >= 0.0 and text_Accueil_Epreuve.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Accueil_Epreuve.tStart = t
        text_Accueil_Epreuve.frameNStart = frameN  # exact frame index
        text_Accueil_Epreuve.setAutoDraw(True)
    
    # *key_resp_Accueil_Epreuve* updates
    if t >= 1 and key_resp_Accueil_Epreuve.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Accueil_Epreuve.tStart = t
        key_resp_Accueil_Epreuve.frameNStart = frameN  # exact frame index
        key_resp_Accueil_Epreuve.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Accueil_Epreuve.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Accueil_EpreuveComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Accueil_Epreuve"-------
for thisComponent in Accueil_EpreuveComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Accueil_Epreuve" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
Loop_Epreuve_Derivation_flexion = data.TrialHandler(nReps=1, method='random', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('Derivation_flexion_epreuve.xlsx'),
    seed=None, name='Loop_Epreuve_Derivation_flexion')
thisExp.addLoop(Loop_Epreuve_Derivation_flexion)  # add the loop to the experiment
thisLoop_Epreuve_Derivation_flexion = Loop_Epreuve_Derivation_flexion.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisLoop_Epreuve_Derivation_flexion.rgb)
if thisLoop_Epreuve_Derivation_flexion != None:
    for paramName in thisLoop_Epreuve_Derivation_flexion:
        exec('{} = thisLoop_Epreuve_Derivation_flexion[paramName]'.format(paramName))

for thisLoop_Epreuve_Derivation_flexion in Loop_Epreuve_Derivation_flexion:
    currentLoop = Loop_Epreuve_Derivation_flexion
    # abbreviate parameter names if possible (e.g. rgb = thisLoop_Epreuve_Derivation_flexion.rgb)
    if thisLoop_Epreuve_Derivation_flexion != None:
        for paramName in thisLoop_Epreuve_Derivation_flexion:
            exec('{} = thisLoop_Epreuve_Derivation_flexion[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "Epreuve_Derivation_flexion"-------
    t = 0
    Epreuve_Derivation_flexionClock.reset()  # clock
    frameN = -1
    continueRoutine = True
    # update component parameters for each repeat
    Mot_Epreuve_Derivation_flexion.setText(Mot)
    key_resp_Epreuve_Derivation_flexion = event.BuilderKeyResponse()
    theseKeys= key_resp_Epreuve_Derivation_flexion.keys
    shift_flag = False
    Phrase_Derivation_flexion.setText(Phrase)
    # keep track of which components have finished
    Epreuve_Derivation_flexionComponents = [Mot_Epreuve_Derivation_flexion, key_resp_Epreuve_Derivation_flexion, Phrase_Derivation_flexion, Reponse_Derivation_flexion]
    for thisComponent in Epreuve_Derivation_flexionComponents:
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    
    # -------Start Routine "Epreuve_Derivation_flexion"-------
    while continueRoutine:
        # get current time
        t = Epreuve_Derivation_flexionClock.getTime()
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *Mot_Epreuve_Derivation_flexion* updates
        if t >= 0.0 and Mot_Epreuve_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            Mot_Epreuve_Derivation_flexion.tStart = t
            Mot_Epreuve_Derivation_flexion.frameNStart = frameN  # exact frame index
            Mot_Epreuve_Derivation_flexion.setAutoDraw(True)
        
        # *key_resp_Epreuve_Derivation_flexion* updates
        if t >= 0.0 and key_resp_Epreuve_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            key_resp_Epreuve_Derivation_flexion.tStart = t
            key_resp_Epreuve_Derivation_flexion.frameNStart = frameN  # exact frame index
            key_resp_Epreuve_Derivation_flexion.status = STARTED
            # keyboard checking is just starting
            win.callOnFlip(key_resp_Epreuve_Derivation_flexion.clock.reset)  # t=0 on next screen flip
        if key_resp_Epreuve_Derivation_flexion.status == STARTED:
            theseKeys = event.getKeys()
            
            # check for quit:
            if "escape" in theseKeys:
                endExpNow = True
            if len(theseKeys) > 0:  # at least one key was pressed
                key_resp_Epreuve_Derivation_flexion.keys.extend(theseKeys)  # storing all keys
                key_resp_Epreuve_Derivation_flexion.rt.append(key_resp_Epreuve_Derivation_flexion.clock.getTime())
        n= len(theseKeys)
        i = 0
        while i < n:
            
            if (theseKeys[i] == 'return' and inputText != ""):
                continueRoutine = False
                break
        
            elif theseKeys[i] == 'return':
                i = 1 + 1
        
            elif theseKeys[i] == 'backspace':
                inputText = inputText[:-1]
                i = i + 1
        
            elif theseKeys[i] == 'space':
                inputText += ' '
                i = i + 1
        
            elif theseKeys[i] in ['lshift', 'rshift']:
                shift_flag = True
                i = i + 1
        
            else:
                if len(theseKeys[i]) == 1:
                    if shift_flag:
                        inputText += chr( ord(theseKeys[i]) - ord(' '))
                        shift_flag = False
                    else:
                        inputText += theseKeys[i]
        
                i = i + 1
        
        # *Phrase_Derivation_flexion* updates
        if t >= 0.0 and Phrase_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            Phrase_Derivation_flexion.tStart = t
            Phrase_Derivation_flexion.frameNStart = frameN  # exact frame index
            Phrase_Derivation_flexion.setAutoDraw(True)
        
        # *Reponse_Derivation_flexion* updates
        if t >= 0.0 and Reponse_Derivation_flexion.status == NOT_STARTED:
            # keep track of start time/frame for later
            Reponse_Derivation_flexion.tStart = t
            Reponse_Derivation_flexion.frameNStart = frameN  # exact frame index
            Reponse_Derivation_flexion.setAutoDraw(True)
        if Reponse_Derivation_flexion.status == STARTED:  # only update if drawing
            Reponse_Derivation_flexion.setText(inputText, log=False)
        
        # check for quit (typically the Esc key)
        if endExpNow or event.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in Epreuve_Derivation_flexionComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "Epreuve_Derivation_flexion"-------
    for thisComponent in Epreuve_Derivation_flexionComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    # check responses
    if key_resp_Epreuve_Derivation_flexion.keys in ['', [], None]:  # No response was made
        key_resp_Epreuve_Derivation_flexion.keys=None
    Loop_Epreuve_Derivation_flexion.addData('key_resp_Epreuve_Derivation_flexion.keys',key_resp_Epreuve_Derivation_flexion.keys)
    if key_resp_Epreuve_Derivation_flexion.keys != None:  # we had a response
        Loop_Epreuve_Derivation_flexion.addData('key_resp_Epreuve_Derivation_flexion.rt', key_resp_Epreuve_Derivation_flexion.rt)
    thisExp.addData('inputText', inputText)
    inputText=""
    thisExp.addData('FirstKeyTime', key_resp_Epreuve_Derivation_flexion.rt[0])
    thisExp.addData('LastKeyTime', key_resp_Epreuve_Derivation_flexion.rt[-1])
    # the Routine "Epreuve_Derivation_flexion" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
    thisExp.nextEntry()
    
# completed 1 repeats of 'Loop_Epreuve_Derivation_flexion'


# ------Prepare to start Routine "Accueil_Decomposition"-------
t = 0
Accueil_DecompositionClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Accueil_Decomposition = event.BuilderKeyResponse()
# keep track of which components have finished
Accueil_DecompositionComponents = [text_Accueil_Decomposition, key_resp_Accueil_Decomposition]
for thisComponent in Accueil_DecompositionComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Accueil_Decomposition"-------
while continueRoutine:
    # get current time
    t = Accueil_DecompositionClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Accueil_Decomposition* updates
    if t >= 0.0 and text_Accueil_Decomposition.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Accueil_Decomposition.tStart = t
        text_Accueil_Decomposition.frameNStart = frameN  # exact frame index
        text_Accueil_Decomposition.setAutoDraw(True)
    
    # *key_resp_Accueil_Decomposition* updates
    if t >= 0.0 and key_resp_Accueil_Decomposition.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Accueil_Decomposition.tStart = t
        key_resp_Accueil_Decomposition.frameNStart = frameN  # exact frame index
        key_resp_Accueil_Decomposition.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Accueil_Decomposition.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Accueil_DecompositionComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Accueil_Decomposition"-------
for thisComponent in Accueil_DecompositionComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Accueil_Decomposition" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# ------Prepare to start Routine "Consignes_Decomposition"-------
t = 0
Consignes_DecompositionClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Consignes_Decomposition = event.BuilderKeyResponse()
# keep track of which components have finished
Consignes_DecompositionComponents = [text_Consignes_Decomposition, key_resp_Consignes_Decomposition]
for thisComponent in Consignes_DecompositionComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Consignes_Decomposition"-------
while continueRoutine:
    # get current time
    t = Consignes_DecompositionClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Consignes_Decomposition* updates
    if t >= 0.0 and text_Consignes_Decomposition.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Consignes_Decomposition.tStart = t
        text_Consignes_Decomposition.frameNStart = frameN  # exact frame index
        text_Consignes_Decomposition.setAutoDraw(True)
    
    # *key_resp_Consignes_Decomposition* updates
    if t >= 5 and key_resp_Consignes_Decomposition.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Consignes_Decomposition.tStart = t
        key_resp_Consignes_Decomposition.frameNStart = frameN  # exact frame index
        key_resp_Consignes_Decomposition.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Consignes_Decomposition.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Consignes_DecompositionComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Consignes_Decomposition"-------
for thisComponent in Consignes_DecompositionComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Consignes_Decomposition" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# ------Prepare to start Routine "Accueil_Apprentissage"-------
t = 0
Accueil_ApprentissageClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Accueil_Apprentissage = event.BuilderKeyResponse()
# keep track of which components have finished
Accueil_ApprentissageComponents = [text_Accueil_Apprentissage, key_resp_Accueil_Apprentissage]
for thisComponent in Accueil_ApprentissageComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Accueil_Apprentissage"-------
while continueRoutine:
    # get current time
    t = Accueil_ApprentissageClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Accueil_Apprentissage* updates
    if t >= 0.0 and text_Accueil_Apprentissage.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Accueil_Apprentissage.tStart = t
        text_Accueil_Apprentissage.frameNStart = frameN  # exact frame index
        text_Accueil_Apprentissage.setAutoDraw(True)
    
    # *key_resp_Accueil_Apprentissage* updates
    if t >= 1 and key_resp_Accueil_Apprentissage.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Accueil_Apprentissage.tStart = t
        key_resp_Accueil_Apprentissage.frameNStart = frameN  # exact frame index
        key_resp_Accueil_Apprentissage.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Accueil_Apprentissage.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Accueil_ApprentissageComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Accueil_Apprentissage"-------
for thisComponent in Accueil_ApprentissageComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Accueil_Apprentissage" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
Loop_Apprentissage_Decomposition = data.TrialHandler(nReps=1, method='random', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('Decomposition_apprentissage.xlsx'),
    seed=None, name='Loop_Apprentissage_Decomposition')
thisExp.addLoop(Loop_Apprentissage_Decomposition)  # add the loop to the experiment
thisLoop_Apprentissage_Decomposition = Loop_Apprentissage_Decomposition.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisLoop_Apprentissage_Decomposition.rgb)
if thisLoop_Apprentissage_Decomposition != None:
    for paramName in thisLoop_Apprentissage_Decomposition:
        exec('{} = thisLoop_Apprentissage_Decomposition[paramName]'.format(paramName))

for thisLoop_Apprentissage_Decomposition in Loop_Apprentissage_Decomposition:
    currentLoop = Loop_Apprentissage_Decomposition
    # abbreviate parameter names if possible (e.g. rgb = thisLoop_Apprentissage_Decomposition.rgb)
    if thisLoop_Apprentissage_Decomposition != None:
        for paramName in thisLoop_Apprentissage_Decomposition:
            exec('{} = thisLoop_Apprentissage_Decomposition[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "Apprentissage_Decomposition"-------
    t = 0
    Apprentissage_DecompositionClock.reset()  # clock
    frameN = -1
    continueRoutine = True
    # update component parameters for each repeat
    Mot_Apprentissage_Decomposition.setText(Mot)
    key_resp_Apprentissage_Decomposition = event.BuilderKeyResponse()
    theseKeys=key_resp_Apprentissage_Decomposition.keys
    shift_flag = False
    Phrase_Apprentissage_Decomposition.setText(Phrase)
    # keep track of which components have finished
    Apprentissage_DecompositionComponents = [Mot_Apprentissage_Decomposition, key_resp_Apprentissage_Decomposition, Phrase_Apprentissage_Decomposition, Reponse_Apprentissage_Decomposition]
    for thisComponent in Apprentissage_DecompositionComponents:
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    
    # -------Start Routine "Apprentissage_Decomposition"-------
    while continueRoutine:
        # get current time
        t = Apprentissage_DecompositionClock.getTime()
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *Mot_Apprentissage_Decomposition* updates
        if t >= 0.0 and Mot_Apprentissage_Decomposition.status == NOT_STARTED:
            # keep track of start time/frame for later
            Mot_Apprentissage_Decomposition.tStart = t
            Mot_Apprentissage_Decomposition.frameNStart = frameN  # exact frame index
            Mot_Apprentissage_Decomposition.setAutoDraw(True)
        
        # *key_resp_Apprentissage_Decomposition* updates
        if t >= 0.0 and key_resp_Apprentissage_Decomposition.status == NOT_STARTED:
            # keep track of start time/frame for later
            key_resp_Apprentissage_Decomposition.tStart = t
            key_resp_Apprentissage_Decomposition.frameNStart = frameN  # exact frame index
            key_resp_Apprentissage_Decomposition.status = STARTED
            # keyboard checking is just starting
            win.callOnFlip(key_resp_Apprentissage_Decomposition.clock.reset)  # t=0 on next screen flip
        if key_resp_Apprentissage_Decomposition.status == STARTED:
            theseKeys = event.getKeys()
            
            # check for quit:
            if "escape" in theseKeys:
                endExpNow = True
            if len(theseKeys) > 0:  # at least one key was pressed
                key_resp_Apprentissage_Decomposition.keys.extend(theseKeys)  # storing all keys
                key_resp_Apprentissage_Decomposition.rt.append(key_resp_Apprentissage_Decomposition.clock.getTime())
        n= len(theseKeys)
        i = 0
        while i < n:
            
            if (theseKeys[i] == 'return' and inputText != ""):
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                if inputText == Reponse:
                    msg = "Bravo!"
                else:
                    msg = "La réponse était « " + Reponse + " »!"
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                continueRoutine = False
                break
        
            elif theseKeys[i] == 'return':
                i = 1 + 1
        
            elif theseKeys[i] == 'backspace':
                inputText = inputText[:-1]
                i = i + 1
        
            elif theseKeys[i] == 'space':
                inputText += ' '
                i = i + 1
        
            elif theseKeys[i] in ['lshift', 'rshift']:
                shift_flag = True
                i = i + 1
        
            else:
                if len(theseKeys[i]) == 1:
                    if shift_flag:
                        inputText += chr( ord(theseKeys[i]) - ord(' '))
                        shift_flag = False
                    else:
                        inputText += theseKeys[i]
        
                i = i + 1
        
        # *Phrase_Apprentissage_Decomposition* updates
        if t >= 0.0 and Phrase_Apprentissage_Decomposition.status == NOT_STARTED:
            # keep track of start time/frame for later
            Phrase_Apprentissage_Decomposition.tStart = t
            Phrase_Apprentissage_Decomposition.frameNStart = frameN  # exact frame index
            Phrase_Apprentissage_Decomposition.setAutoDraw(True)
        
        # *Reponse_Apprentissage_Decomposition* updates
        if t >= 0.0 and Reponse_Apprentissage_Decomposition.status == NOT_STARTED:
            # keep track of start time/frame for later
            Reponse_Apprentissage_Decomposition.tStart = t
            Reponse_Apprentissage_Decomposition.frameNStart = frameN  # exact frame index
            Reponse_Apprentissage_Decomposition.setAutoDraw(True)
        if Reponse_Apprentissage_Decomposition.status == STARTED:  # only update if drawing
            Reponse_Apprentissage_Decomposition.setText(inputText, log=False)
        
        # check for quit (typically the Esc key)
        if endExpNow or event.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in Apprentissage_DecompositionComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "Apprentissage_Decomposition"-------
    for thisComponent in Apprentissage_DecompositionComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    # check responses
    if key_resp_Apprentissage_Decomposition.keys in ['', [], None]:  # No response was made
        key_resp_Apprentissage_Decomposition.keys=None
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    Loop_Apprentissage_Decomposition.addData('key_resp_Apprentissage_Decomposition.keys',key_resp_Apprentissage_Decomposition.keys)
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    if key_resp_Apprentissage_Decomposition.keys != None:  # we had a response
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        Loop_Apprentissage_Decomposition.addData('key_resp_Apprentissage_Decomposition.rt', key_resp_Apprentissage_Decomposition.rt)
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    # the Routine "Apprentissage_Decomposition" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
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    # ------Prepare to start Routine "Apprentissage_Decomposition_feedback"-------
    t = 0
    Apprentissage_Decomposition_feedbackClock.reset()  # clock
    frameN = -1
    continueRoutine = True
    # update component parameters for each repeat
    Mot_Apprentissage_Decomposition_feedback.setText(Mot)
    key_resp_Apprentissage_Decomposition_feedback = event.BuilderKeyResponse()
    
    Phrase_Apprentissage_Decomposition_feedback.setText(Phrase)
    Reponse_Apprentissage_Decomposition_feedback.setText(inputText)
    Feedback_Apprentissage_Decomposition_feedback.setText(msg)
    # keep track of which components have finished
    Apprentissage_Decomposition_feedbackComponents = [Mot_Apprentissage_Decomposition_feedback, key_resp_Apprentissage_Decomposition_feedback, Phrase_Apprentissage_Decomposition_feedback, Reponse_Apprentissage_Decomposition_feedback, Feedback_Apprentissage_Decomposition_feedback]
    for thisComponent in Apprentissage_Decomposition_feedbackComponents:
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    
    # -------Start Routine "Apprentissage_Decomposition_feedback"-------
    while continueRoutine:
        # get current time
        t = Apprentissage_Decomposition_feedbackClock.getTime()
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *Mot_Apprentissage_Decomposition_feedback* updates
        if t >= 0.0 and Mot_Apprentissage_Decomposition_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Mot_Apprentissage_Decomposition_feedback.tStart = t
            Mot_Apprentissage_Decomposition_feedback.frameNStart = frameN  # exact frame index
            Mot_Apprentissage_Decomposition_feedback.setAutoDraw(True)
        
        # *key_resp_Apprentissage_Decomposition_feedback* updates
        if t >= 0.0 and key_resp_Apprentissage_Decomposition_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            key_resp_Apprentissage_Decomposition_feedback.tStart = t
            key_resp_Apprentissage_Decomposition_feedback.frameNStart = frameN  # exact frame index
            key_resp_Apprentissage_Decomposition_feedback.status = STARTED
            # keyboard checking is just starting
        if key_resp_Apprentissage_Decomposition_feedback.status == STARTED:
            theseKeys = event.getKeys()
            
            # check for quit:
            if "escape" in theseKeys:
                endExpNow = True
            if len(theseKeys) > 0:  # at least one key was pressed
                # a response ends the routine
                continueRoutine = False
        
        
        # *Phrase_Apprentissage_Decomposition_feedback* updates
        if t >= 0.0 and Phrase_Apprentissage_Decomposition_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Phrase_Apprentissage_Decomposition_feedback.tStart = t
            Phrase_Apprentissage_Decomposition_feedback.frameNStart = frameN  # exact frame index
            Phrase_Apprentissage_Decomposition_feedback.setAutoDraw(True)
        
        # *Reponse_Apprentissage_Decomposition_feedback* updates
        if t >= 0.0 and Reponse_Apprentissage_Decomposition_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Reponse_Apprentissage_Decomposition_feedback.tStart = t
            Reponse_Apprentissage_Decomposition_feedback.frameNStart = frameN  # exact frame index
            Reponse_Apprentissage_Decomposition_feedback.setAutoDraw(True)
        
        # *Feedback_Apprentissage_Decomposition_feedback* updates
        if t >= 0.0 and Feedback_Apprentissage_Decomposition_feedback.status == NOT_STARTED:
            # keep track of start time/frame for later
            Feedback_Apprentissage_Decomposition_feedback.tStart = t
            Feedback_Apprentissage_Decomposition_feedback.frameNStart = frameN  # exact frame index
            Feedback_Apprentissage_Decomposition_feedback.setAutoDraw(True)
        
        # check for quit (typically the Esc key)
        if endExpNow or event.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in Apprentissage_Decomposition_feedbackComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "Apprentissage_Decomposition_feedback"-------
    for thisComponent in Apprentissage_Decomposition_feedbackComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    inputText = ""
    # the Routine "Apprentissage_Decomposition_feedback" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
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# completed 1 repeats of 'Loop_Apprentissage_Decomposition'


# ------Prepare to start Routine "Accueil_Epreuve"-------
t = 0
Accueil_EpreuveClock.reset()  # clock
frameN = -1
continueRoutine = True
# update component parameters for each repeat
key_resp_Accueil_Epreuve = event.BuilderKeyResponse()
# keep track of which components have finished
Accueil_EpreuveComponents = [text_Accueil_Epreuve, key_resp_Accueil_Epreuve]
for thisComponent in Accueil_EpreuveComponents:
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED

# -------Start Routine "Accueil_Epreuve"-------
while continueRoutine:
    # get current time
    t = Accueil_EpreuveClock.getTime()
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_Accueil_Epreuve* updates
    if t >= 0.0 and text_Accueil_Epreuve.status == NOT_STARTED:
        # keep track of start time/frame for later
        text_Accueil_Epreuve.tStart = t
        text_Accueil_Epreuve.frameNStart = frameN  # exact frame index
        text_Accueil_Epreuve.setAutoDraw(True)
    
    # *key_resp_Accueil_Epreuve* updates
    if t >= 1 and key_resp_Accueil_Epreuve.status == NOT_STARTED:
        # keep track of start time/frame for later
        key_resp_Accueil_Epreuve.tStart = t
        key_resp_Accueil_Epreuve.frameNStart = frameN  # exact frame index
        key_resp_Accueil_Epreuve.status = STARTED
        # keyboard checking is just starting
        event.clearEvents(eventType='keyboard')
    if key_resp_Accueil_Epreuve.status == STARTED:
        theseKeys = event.getKeys()
        
        # check for quit:
        if "escape" in theseKeys:
            endExpNow = True
        if len(theseKeys) > 0:  # at least one key was pressed
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or event.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in Accueil_EpreuveComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "Accueil_Epreuve"-------
for thisComponent in Accueil_EpreuveComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "Accueil_Epreuve" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
Loop_Epreuve_Decomposition = data.TrialHandler(nReps=1, method='random', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('Decomposition_epreuve.xlsx'),
    seed=None, name='Loop_Epreuve_Decomposition')
thisExp.addLoop(Loop_Epreuve_Decomposition)  # add the loop to the experiment
thisLoop_Epreuve_Decomposition = Loop_Epreuve_Decomposition.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisLoop_Epreuve_Decomposition.rgb)
if thisLoop_Epreuve_Decomposition != None:
    for paramName in thisLoop_Epreuve_Decomposition:
        exec('{} = thisLoop_Epreuve_Decomposition[paramName]'.format(paramName))

for thisLoop_Epreuve_Decomposition in Loop_Epreuve_Decomposition:
    currentLoop = Loop_Epreuve_Decomposition
    # abbreviate parameter names if possible (e.g. rgb = thisLoop_Epreuve_Decomposition.rgb)
    if thisLoop_Epreuve_Decomposition != None:
        for paramName in thisLoop_Epreuve_Decomposition:
            exec('{} = thisLoop_Epreuve_Decomposition[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "Epreuve_Decomposition"-------
    t = 0
    Epreuve_DecompositionClock.reset()  # clock
    frameN = -1
    continueRoutine = True
    # update component parameters for each repeat
    Mot_Epreuve_Decomposition.setText(Mot)
    key_resp_Epreuve_Decomposition = event.BuilderKeyResponse()
    theseKeys=key_resp_Epreuve_Decomposition.keys
    shift_flag = False
    Phrase_Epreuve_Decomposition.setText(Phrase)
    # keep track of which components have finished
    Epreuve_DecompositionComponents = [Mot_Epreuve_Decomposition, key_resp_Epreuve_Decomposition, Phrase_Epreuve_Decomposition, Reponse_Epreuve_Decomposition]
    for thisComponent in Epreuve_DecompositionComponents:
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    
    # -------Start Routine "Epreuve_Decomposition"-------
    while continueRoutine:
        # get current time
        t = Epreuve_DecompositionClock.getTime()
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *Mot_Epreuve_Decomposition* updates
        if t >= 0.0 and Mot_Epreuve_Decomposition.status == NOT_STARTED:
            # keep track of start time/frame for later
            Mot_Epreuve_Decomposition.tStart = t
            Mot_Epreuve_Decomposition.frameNStart = frameN  # exact frame index
            Mot_Epreuve_Decomposition.setAutoDraw(True)
        
        # *key_resp_Epreuve_Decomposition* updates
        if t >= 0.0 and key_resp_Epreuve_Decomposition.status == NOT_STARTED:
            # keep track of start time/frame for later
            key_resp_Epreuve_Decomposition.tStart = t
            key_resp_Epreuve_Decomposition.frameNStart = frameN  # exact frame index
            key_resp_Epreuve_Decomposition.status = STARTED
            # keyboard checking is just starting
            win.callOnFlip(key_resp_Epreuve_Decomposition.clock.reset)  # t=0 on next screen flip
        if key_resp_Epreuve_Decomposition.status == STARTED:
            theseKeys = event.getKeys()
            
            # check for quit:
            if "escape" in theseKeys:
                endExpNow = True
            if len(theseKeys) > 0:  # at least one key was pressed
                key_resp_Epreuve_Decomposition.keys.extend(theseKeys)  # storing all keys
                key_resp_Epreuve_Decomposition.rt.append(key_resp_Epreuve_Decomposition.clock.getTime())
        n= len(theseKeys)
        i = 0
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        while i < n:
            
            if (theseKeys[i] == 'return' and inputText != ""):
                continueRoutine = False
                break
        
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            elif theseKeys[