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#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
This experiment was created using PsychoPy3 Experiment Builder (v2020.2.10),
    on April 27, 2021, at 20:29
If you publish work using this script the most relevant publication is:

    Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019) 
        PsychoPy2: Experiments in behavior made easy Behav Res 51: 195. 
        https://doi.org/10.3758/s13428-018-01193-y

"""

from __future__ import absolute_import, division

from psychopy import locale_setup
from psychopy import prefs
from psychopy import sound, gui, visual, core, data, event, logging, clock
from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
                                STOPPED, FINISHED, PRESSED, RELEASED, FOREVER)

import numpy as np  # whole numpy lib is available, prepend 'np.'
from numpy import (sin, cos, tan, log, log10, pi, average,
                   sqrt, std, deg2rad, rad2deg, linspace, asarray)
from numpy.random import random, randint, normal, shuffle
import os  # handy system and path functions
import sys  # to get file system encoding

from psychopy.hardware import keyboard



# Ensure that relative paths start from the same directory as this script
_thisDir = os.path.dirname(os.path.abspath(__file__))
os.chdir(_thisDir)

# Store info about the experiment session
psychopyVersion = '2020.2.10'
expName = 'independent-randomisation'  # from the Builder filename that created this script
expInfo = {'participant': '', 'session': '001'}
dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
if dlg.OK == False:
    core.quit()  # user pressed cancel
expInfo['date'] = data.getDateStr()  # add a simple timestamp
expInfo['expName'] = expName
expInfo['psychopyVersion'] = psychopyVersion

# Data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
filename = _thisDir + os.sep + u'data/%s_%s_%s' % (expInfo['participant'], expName, expInfo['date'])

# An ExperimentHandler isn't essential but helps with data saving
thisExp = data.ExperimentHandler(name=expName, version='',
    extraInfo=expInfo, runtimeInfo=None,
    originPath='C:\\Users\\p0071480\\Documents\\Pavlovia\\vespr\\independent-randomisation\\independent-randomisation_lastrun.py',
    savePickle=True, saveWideText=True,
    dataFileName=filename)
# save a log file for detail verbose info
logFile = logging.LogFile(filename+'.log', level=logging.EXP)
logging.console.setLevel(logging.WARNING)  # this outputs to the screen, not a file

endExpNow = False  # flag for 'escape' or other condition => quit the exp
frameTolerance = 0.001  # how close to onset before 'same' frame

# Start Code - component code to be run after the window creation

# Setup the Window
win = visual.Window(
    size=(1024, 768), fullscr=True, screen=0, 
    winType='pyglet', allowGUI=False, allowStencil=False,
    monitor='testMonitor', color=[0,0,0], colorSpace='rgb',
    blendMode='avg', useFBO=True, 
    units='height')
# store frame rate of monitor if we can measure it
expInfo['frameRate'] = win.getActualFrameRate()
if expInfo['frameRate'] != None:
    frameDur = 1.0 / round(expInfo['frameRate'])
else:
    frameDur = 1.0 / 60.0  # could not measure, so guess

# create a default keyboard (e.g. to check for escape)
defaultKeyboard = keyboard.Keyboard()

# Initialize components for Routine "start"
startClock = core.Clock()
text_instruct = visual.TextStim(win=win, name='text_instruct',
    text='Is the letter on the left or the right?\n\nPress the left or right arrow key to respond.\n\nPlease press the spacebar to start.',
    font='Arial',
    pos=(0, 0), height=0.05, wrapWidth=None, ori=0, 
    color='white', colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-1.0);
key_instruct = keyboard.Keyboard()

# Initialize components for Routine "loadA"
loadAClock = core.Clock()
listA=[]

# Initialize components for Routine "trial"
trialClock = core.Clock()
sides=[-.3,.3]
corrAns=''
score = 0
text_letter = visual.TextStim(win=win, name='text_letter',
    text='default text',
    font='Arial',
    pos=[0,0], height=0.1, wrapWidth=None, ori=0, 
    color='white', colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-1.0);
text_number = visual.TextStim(win=win, name='text_number',
    text='default text',
    font='Arial',
    pos=[0,0], height=0.1, wrapWidth=None, ori=0, 
    color='white', colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=-2.0);
key_resp = keyboard.Keyboard()

# Initialize components for Routine "end"
endClock = core.Clock()
text = visual.TextStim(win=win, name='text',
    text='default text',
    font='Arial',
    pos=(0, 0), height=0.1, wrapWidth=None, ori=0, 
    color='white', colorSpace='rgb', opacity=1, 
    languageStyle='LTR',
    depth=0.0);
key_resp_2 = keyboard.Keyboard()

# Create some handy timers
globalClock = core.Clock()  # to track the time since experiment started
routineTimer = core.CountdownTimer()  # to track time remaining of each (non-slip) routine 

# ------Prepare to start Routine "start"-------
continueRoutine = True
# update component parameters for each repeat
key_instruct.keys = []
key_instruct.rt = []
_key_instruct_allKeys = []
# keep track of which components have finished
startComponents = [text_instruct, key_instruct]
for thisComponent in startComponents:
    thisComponent.tStart = None
    thisComponent.tStop = None
    thisComponent.tStartRefresh = None
    thisComponent.tStopRefresh = None
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
startClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
frameN = -1

# -------Run Routine "start"-------
while continueRoutine:
    # get current time
    t = startClock.getTime()
    tThisFlip = win.getFutureFlipTime(clock=startClock)
    tThisFlipGlobal = win.getFutureFlipTime(clock=None)
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text_instruct* updates
    if text_instruct.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        text_instruct.frameNStart = frameN  # exact frame index
        text_instruct.tStart = t  # local t and not account for scr refresh
        text_instruct.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(text_instruct, 'tStartRefresh')  # time at next scr refresh
        text_instruct.setAutoDraw(True)
    
    # *key_instruct* updates
    waitOnFlip = False
    if key_instruct.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        key_instruct.frameNStart = frameN  # exact frame index
        key_instruct.tStart = t  # local t and not account for scr refresh
        key_instruct.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(key_instruct, 'tStartRefresh')  # time at next scr refresh
        key_instruct.status = STARTED
        # keyboard checking is just starting
        waitOnFlip = True
        win.callOnFlip(key_instruct.clock.reset)  # t=0 on next screen flip
        win.callOnFlip(key_instruct.clearEvents, eventType='keyboard')  # clear events on next screen flip
    if key_instruct.status == STARTED and not waitOnFlip:
        theseKeys = key_instruct.getKeys(keyList=['space'], waitRelease=False)
        _key_instruct_allKeys.extend(theseKeys)
        if len(_key_instruct_allKeys):
            key_instruct.keys = _key_instruct_allKeys[-1].name  # just the last key pressed
            key_instruct.rt = _key_instruct_allKeys[-1].rt
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in startComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "start"-------
for thisComponent in startComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
# the Routine "start" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# set up handler to look after randomisation of conditions etc
loading_loop = data.TrialHandler(nReps=3, method='random', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('stimuli.xlsx', selection='0:10'),
    seed=None, name='loading_loop')
thisExp.addLoop(loading_loop)  # add the loop to the experiment
thisLoading_loop = loading_loop.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisLoading_loop.rgb)
if thisLoading_loop != None:
    for paramName in thisLoading_loop:
        exec('{} = thisLoading_loop[paramName]'.format(paramName))

for thisLoading_loop in loading_loop:
    currentLoop = loading_loop
    # abbreviate parameter names if possible (e.g. rgb = thisLoading_loop.rgb)
    if thisLoading_loop != None:
        for paramName in thisLoading_loop:
            exec('{} = thisLoading_loop[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "loadA"-------
    continueRoutine = True
    # update component parameters for each repeat
    listA.append(str(int(colA)))
    # keep track of which components have finished
    loadAComponents = []
    for thisComponent in loadAComponents:
        thisComponent.tStart = None
        thisComponent.tStop = None
        thisComponent.tStartRefresh = None
        thisComponent.tStopRefresh = None
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    # reset timers
    t = 0
    _timeToFirstFrame = win.getFutureFlipTime(clock="now")
    loadAClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
    frameN = -1
    
    # -------Run Routine "loadA"-------
    while continueRoutine:
        # get current time
        t = loadAClock.getTime()
        tThisFlip = win.getFutureFlipTime(clock=loadAClock)
        tThisFlipGlobal = win.getFutureFlipTime(clock=None)
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # check for quit (typically the Esc key)
        if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in loadAComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "loadA"-------
    for thisComponent in loadAComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    # the Routine "loadA" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
# completed 3 repeats of 'loading_loop'


# set up handler to look after randomisation of conditions etc
trials = data.TrialHandler(nReps=1, method='random', 
    extraInfo=expInfo, originPath=-1,
    trialList=data.importConditions('stimuli.xlsx'),
    seed=None, name='trials')
thisExp.addLoop(trials)  # add the loop to the experiment
thisTrial = trials.trialList[0]  # so we can initialise stimuli with some values
# abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
if thisTrial != None:
    for paramName in thisTrial:
        exec('{} = thisTrial[paramName]'.format(paramName))

for thisTrial in trials:
    currentLoop = trials
    # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
    if thisTrial != None:
        for paramName in thisTrial:
            exec('{} = thisTrial[paramName]'.format(paramName))
    
    # ------Prepare to start Routine "trial"-------
    continueRoutine = True
    # update component parameters for each repeat
    thisA=listA.pop()
    shuffle(sides)
    if sides[0]>0:
        corrAns='right'
    else:
        corrAns='left'
    thisExp.addData('Answer',corrAns)
    
    text_letter.setPos((sides[0], 0))
    text_letter.setText(colB)
    text_number.setPos((sides[1], 0))
    text_number.setText(thisA)
    key_resp.keys = []
    key_resp.rt = []
    _key_resp_allKeys = []
    # keep track of which components have finished
    trialComponents = [text_letter, text_number, key_resp]
    for thisComponent in trialComponents:
        thisComponent.tStart = None
        thisComponent.tStop = None
        thisComponent.tStartRefresh = None
        thisComponent.tStopRefresh = None
        if hasattr(thisComponent, 'status'):
            thisComponent.status = NOT_STARTED
    # reset timers
    t = 0
    _timeToFirstFrame = win.getFutureFlipTime(clock="now")
    trialClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
    frameN = -1
    
    # -------Run Routine "trial"-------
    while continueRoutine:
        # get current time
        t = trialClock.getTime()
        tThisFlip = win.getFutureFlipTime(clock=trialClock)
        tThisFlipGlobal = win.getFutureFlipTime(clock=None)
        frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
        # update/draw components on each frame
        
        # *text_letter* updates
        if text_letter.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            text_letter.frameNStart = frameN  # exact frame index
            text_letter.tStart = t  # local t and not account for scr refresh
            text_letter.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(text_letter, 'tStartRefresh')  # time at next scr refresh
            text_letter.setAutoDraw(True)
        
        # *text_number* updates
        if text_number.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            text_number.frameNStart = frameN  # exact frame index
            text_number.tStart = t  # local t and not account for scr refresh
            text_number.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(text_number, 'tStartRefresh')  # time at next scr refresh
            text_number.setAutoDraw(True)
        
        # *key_resp* updates
        waitOnFlip = False
        if key_resp.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
            # keep track of start time/frame for later
            key_resp.frameNStart = frameN  # exact frame index
            key_resp.tStart = t  # local t and not account for scr refresh
            key_resp.tStartRefresh = tThisFlipGlobal  # on global time
            win.timeOnFlip(key_resp, 'tStartRefresh')  # time at next scr refresh
            key_resp.status = STARTED
            # keyboard checking is just starting
            waitOnFlip = True
            win.callOnFlip(key_resp.clock.reset)  # t=0 on next screen flip
            win.callOnFlip(key_resp.clearEvents, eventType='keyboard')  # clear events on next screen flip
        if key_resp.status == STARTED and not waitOnFlip:
            theseKeys = key_resp.getKeys(keyList=['left', 'right'], waitRelease=False)
            _key_resp_allKeys.extend(theseKeys)
            if len(_key_resp_allKeys):
                key_resp.keys = _key_resp_allKeys[0].name  # just the first key pressed
                key_resp.rt = _key_resp_allKeys[0].rt
                # was this correct?
                if (key_resp.keys == str(corrAns)) or (key_resp.keys == corrAns):
                    key_resp.corr = 1
                else:
                    key_resp.corr = 0
                # a response ends the routine
                continueRoutine = False
        
        # check for quit (typically the Esc key)
        if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
            core.quit()
        
        # check if all components have finished
        if not continueRoutine:  # a component has requested a forced-end of Routine
            break
        continueRoutine = False  # will revert to True if at least one component still running
        for thisComponent in trialComponents:
            if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
                continueRoutine = True
                break  # at least one component has not yet finished
        
        # refresh the screen
        if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
            win.flip()
    
    # -------Ending Routine "trial"-------
    for thisComponent in trialComponents:
        if hasattr(thisComponent, "setAutoDraw"):
            thisComponent.setAutoDraw(False)
    score+=key_resp.corr
    trials.addData('text_letter.started', text_letter.tStartRefresh)
    trials.addData('text_letter.stopped', text_letter.tStopRefresh)
    trials.addData('text_number.started', text_number.tStartRefresh)
    trials.addData('text_number.stopped', text_number.tStopRefresh)
    # check responses
    if key_resp.keys in ['', [], None]:  # No response was made
        key_resp.keys = None
        # was no response the correct answer?!
        if str(corrAns).lower() == 'none':
           key_resp.corr = 1;  # correct non-response
        else:
           key_resp.corr = 0;  # failed to respond (incorrectly)
    # store data for trials (TrialHandler)
    trials.addData('key_resp.keys',key_resp.keys)
    trials.addData('key_resp.corr', key_resp.corr)
    if key_resp.keys != None:  # we had a response
        trials.addData('key_resp.rt', key_resp.rt)
    trials.addData('key_resp.started', key_resp.tStartRefresh)
    trials.addData('key_resp.stopped', key_resp.tStopRefresh)
    # the Routine "trial" was not non-slip safe, so reset the non-slip timer
    routineTimer.reset()
    thisExp.nextEntry()
    
# completed 1 repeats of 'trials'


# ------Prepare to start Routine "end"-------
continueRoutine = True
# update component parameters for each repeat
text.setText('You scored '+str(score)+' points.')
key_resp_2.keys = []
key_resp_2.rt = []
_key_resp_2_allKeys = []
# keep track of which components have finished
endComponents = [text, key_resp_2]
for thisComponent in endComponents:
    thisComponent.tStart = None
    thisComponent.tStop = None
    thisComponent.tStartRefresh = None
    thisComponent.tStopRefresh = None
    if hasattr(thisComponent, 'status'):
        thisComponent.status = NOT_STARTED
# reset timers
t = 0
_timeToFirstFrame = win.getFutureFlipTime(clock="now")
endClock.reset(-_timeToFirstFrame)  # t0 is time of first possible flip
frameN = -1

# -------Run Routine "end"-------
while continueRoutine:
    # get current time
    t = endClock.getTime()
    tThisFlip = win.getFutureFlipTime(clock=endClock)
    tThisFlipGlobal = win.getFutureFlipTime(clock=None)
    frameN = frameN + 1  # number of completed frames (so 0 is the first frame)
    # update/draw components on each frame
    
    # *text* updates
    if text.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        text.frameNStart = frameN  # exact frame index
        text.tStart = t  # local t and not account for scr refresh
        text.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(text, 'tStartRefresh')  # time at next scr refresh
        text.setAutoDraw(True)
    
    # *key_resp_2* updates
    waitOnFlip = False
    if key_resp_2.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
        # keep track of start time/frame for later
        key_resp_2.frameNStart = frameN  # exact frame index
        key_resp_2.tStart = t  # local t and not account for scr refresh
        key_resp_2.tStartRefresh = tThisFlipGlobal  # on global time
        win.timeOnFlip(key_resp_2, 'tStartRefresh')  # time at next scr refresh
        key_resp_2.status = STARTED
        # keyboard checking is just starting
        waitOnFlip = True
        win.callOnFlip(key_resp_2.clock.reset)  # t=0 on next screen flip
        win.callOnFlip(key_resp_2.clearEvents, eventType='keyboard')  # clear events on next screen flip
    if key_resp_2.status == STARTED and not waitOnFlip:
        theseKeys = key_resp_2.getKeys(keyList=['y', 'n', 'left', 'right', 'space'], waitRelease=False)
        _key_resp_2_allKeys.extend(theseKeys)
        if len(_key_resp_2_allKeys):
            key_resp_2.keys = _key_resp_2_allKeys[-1].name  # just the last key pressed
            key_resp_2.rt = _key_resp_2_allKeys[-1].rt
            # a response ends the routine
            continueRoutine = False
    
    # check for quit (typically the Esc key)
    if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
        core.quit()
    
    # check if all components have finished
    if not continueRoutine:  # a component has requested a forced-end of Routine
        break
    continueRoutine = False  # will revert to True if at least one component still running
    for thisComponent in endComponents:
        if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
            continueRoutine = True
            break  # at least one component has not yet finished
    
    # refresh the screen
    if continueRoutine:  # don't flip if this routine is over or we'll get a blank screen
        win.flip()

# -------Ending Routine "end"-------
for thisComponent in endComponents:
    if hasattr(thisComponent, "setAutoDraw"):
        thisComponent.setAutoDraw(False)
thisExp.addData('text.started', text.tStartRefresh)
thisExp.addData('text.stopped', text.tStopRefresh)
# check responses
if key_resp_2.keys in ['', [], None]:  # No response was made
    key_resp_2.keys = None
thisExp.addData('key_resp_2.keys',key_resp_2.keys)
if key_resp_2.keys != None:  # we had a response
    thisExp.addData('key_resp_2.rt', key_resp_2.rt)
thisExp.addData('key_resp_2.started', key_resp_2.tStartRefresh)
thisExp.addData('key_resp_2.stopped', key_resp_2.tStopRefresh)
thisExp.nextEntry()
# the Routine "end" was not non-slip safe, so reset the non-slip timer
routineTimer.reset()

# Flip one final time so any remaining win.callOnFlip() 
# and win.timeOnFlip() tasks get executed before quitting
win.flip()

# these shouldn't be strictly necessary (should auto-save)
thisExp.saveAsWideText(filename+'.csv', delim='auto')
thisExp.saveAsPickle(filename)
logging.flush()
# make sure everything is closed down
thisExp.abort()  # or data files will save again on exit
win.close()
core.quit()