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The classic Stroop task.
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In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
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Open sourced Implicit Association Test (IAT) as a demonstration. This version will run locally in PsychoPy (mouse input) or online (including touchscreen input)
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The Choice Reaction Time Task (Deary & Liewald, 2011)
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Credit Card Image by https://pixabay.com/users/OpenClipart-Vectors-30363/ Use to ask a participant to work out their screen scale relative to a credit card.
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Use the mouse to control what part of an image you can see. This demo shows you how easy it is to build rich dynamic studies using only the Builder view.
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Go/No-go Test
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A demo based on the Corsi blocks task. Tests Spatial memory. Participants must remember the order in which a series of blocks change colour.
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Tarea 1-back de imágenes de la IAPS que se han asociado con compasión.
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The Simple Reaction Time Task (Deary & Liewald, 2011)
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Go/no-go task based on Redick et al.’s (2011) article “Working Memory Capacity and Go/No-Go Task Performance: Selective Effects of Updating, Maintenance, and Inhibition”.
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
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N-back Alpha 3
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A demo based on the Eriksen Flanker paradigm. Participants respond to the direction of a central arrow, whilst ignoring distracting flankers.
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Participants are presented with a series of numbers and must recall them by typing them into a box. The amount of numbers will increase, making the task harder and harder until we can measure the maximum amount of numbers a participant can remember.
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A test of working memory, participants see a series of numbers and must remember if this number is the same as the Nth previously.
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In this task participants are required to memorise and recall number series in order. Participants start out with three 3-digit sequences. If participants correctly recall 2 out of 3 three sequences, they progress to 4-digit sequence trials and so on. If participants respond incorrectly on 2/3 trials the experiment terminantes. This experiment is based on the original digit span experiment by Jacobs (1887).
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.